Difference between revisions of "INVENTORY LANDMARK"
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{{LSL DefineRow||[[INVENTORY CLOTHING]]|}} | {{LSL DefineRow||[[INVENTORY CLOTHING]]|}} | ||
{{LSL DefineRow||[[INVENTORY GESTURE]]|}} | {{LSL DefineRow||[[INVENTORY GESTURE]]|}} | ||
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | {{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | ||
{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | {{LSL DefineRow||[[INVENTORY OBJECT]]|}} |
Revision as of 08:01, 2 January 2012
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_LANDMARK = 3;The integer constant INVENTORY_LANDMARK has the value 3
Used with Inventory functions and specifies inventory items of LANDMARK type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
<lsl>//Gives inventory only to agents with the same active group default {
touch_start(integer total_number) { integer number = 0; do { if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim) llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_LANDMARK,0)); else llSay(0, "Wrong active group!"); }while(total_number > ++number); }
}</lsl>