Difference between revisions of "LlWanderWithin"

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p2_name=dist|
p2_name=dist|
p2_desc=Sets how far the character may wander from ''origin''.|
p2_desc=Sets how far the character may wander from ''origin''.|
p2_type=list|
p3_type=list|
p2_name=options|
p3_name=options|
p2_desc=No options available at this time.|
p3_desc=No options available at this time.|
caveats=
caveats=
* Must use llCreateCharacter or script won't compile.
* Must use llCreateCharacter or script won't compile.

Revision as of 20:24, 16 February 2012

Summary

Function: llWanderWithin( vector origin, float dist, list options );

Sets a character to wander about a central spot within a specified radius.

• vector origin Central point to wander about.
• float dist Sets how far the character may wander from origin.
• list options No options available at this time.

Caveats

  • Must use llCreateCharacter or script won't compile.
  • Wander area is a rough area based on the specified origin, to a specified radius. So, if 10.0m is specified the object will wander within an area 20m to a side, centered on origin.
  • Wander area can be limited to a smaller area by introducing obstacles such as walls.
  • Vertical positions specified for any vectors should be chosen to be as close as possible to the actual height of the terrain requested. Large difference between the provided vertical position and the actual terrain/object will result in failure of the behavior.

Examples

<lsl> default {

   state_entry()
   {
       llCreateCharacter([CHARACTER_DESIRED_SPEED, 50.0]);
   }
   touch_start(integer total_number)
   {
       llWanderWithin(llGetPos(), 10.0, []);
   }

}

</lsl>

Deep Notes

Signature

function void llWanderWithin( vector origin, float dist, list options );