Difference between revisions of "LlGetAndResetTime"

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**Call to either [[llResetTime]] or [[llGetAndResetTime]]
**Call to either [[llResetTime]] or [[llGetAndResetTime]]
|examples=<lsl>
|examples=<lsl>
default {
default
{
     state_entry()
     state_entry()
     {
     {
         llResetTime();
         llResetTime();
     }
     }
     touch_start(integer num_touch)
     touch_start(integer num_touch)
     {
     {
         float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()    
         // This is equivalent to calling llGetTime(), then llResetTime()
         llSay(0,(string)time + " seconds have elapsed since the last touch." );
        float time = llGetAndResetTime();
 
         llSay(PUBLIC_CHANNEL, (string)time + " seconds have elapsed since the last touch_start() event.");
     }
     }
}
}

Revision as of 10:24, 24 September 2012

Summary

Function: float llGetAndResetTime( );
0.0 Forced Delay
10.0 Energy

Returns a float that is script time in seconds and then resets the script time to zero.

Specification

Script time is the amount of time the script has been running since it first started, was most recently reset, or one of the reset functions was called. It is unaffected by time dilation.

Caveats

Examples

<lsl> default {

   state_entry()
   {
       llResetTime();
   }
   touch_start(integer num_touch)
   {
       // This is equivalent to calling llGetTime(), then llResetTime()
       float time = llGetAndResetTime();
       llSay(PUBLIC_CHANNEL, (string)time + " seconds have elapsed since the last touch_start() event.");
   }

}

</lsl>

Notes

Script time is the amount of real-world time that the script has been in a running state. It is unaffected by time dilation, but it does not count time while the script is suspended, the user is offline (when in an attachment), the object is in inventory rather than rezzed, etc.

See Also

Functions

•  llResetTime
•  llGetTime
•  llGetRegionTimeDilation

Deep Notes

Signature

function float llGetAndResetTime();