Difference between revisions of "Transaction result"

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m
m (copied example from llTransferLindenDollars to here)
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** SERVICE_ERROR - There was an error connecting to the back-end service
** SERVICE_ERROR - There was an error connecting to the back-end service
|caveats
|caveats
|examples
|examples=
<lsl>
/*
* A simple piggy bank, anyone can pay in money and anyone can click it to get money out.
*
* TO DO:
*  - handle different errors differently based upon CSV output
*
* original by Strife Onizuka
*
* modified by Kireji Haiku:
*  - because weird things happen in LSL when using more than one state
*  - one should say thanks when being payed
*  - added 0 L$ payment when bank is empty, to show failed payment notifications
*  - added target UUID and L$ amount into transaction history, too
*
* Note from Traven Sachs (VWR-28201):
* In testing this script using an account with no funds - it has been noted that when the INSUFFICIENT FUNDS
* error occurs on Transaction Results that the Display of L$ on the account attempting to transfer funds will
* read as -1 on some viewers, even if the account has funds less than the transaction amount available to it.
* (i.e. if account has 7L and attempts to pay 10L the viewer display will read -1 L until the next L$ transaction
* occurs that is actually valid.  Don't know if this is a viewer glitch or back end glitch but felt it should
* be mentioned.)
*/
integer hasBeenGrantedDebitPerms;
integer amountGivenAwayOnClick;
integer totalLindenDollarsInBank;
list listOfTransactionRecords;
update_floattext()
{
    string floattext = "I have no L$ to give away :(";
    if (amountGivenAwayOnClick <= totalLindenDollarsInBank
        && hasBeenGrantedDebitPerms)
    {
        floattext = "I have L$ "+ (string)totalLindenDollarsInBank + " to give away!";
    }
    llSetText(floattext, <1.0, 1.0, 1.0>, (float)TRUE);
}
default
{
    on_rez(integer start_param)
    {
        llResetScript();
    }
    changed(integer change)
    {
        if (change & CHANGED_OWNER)
            llResetScript();
    }
    state_entry()
    {
        // how much money to give away each time?
        amountGivenAwayOnClick = 10;
        // how much money do we initially "have" in the bank?
        totalLindenDollarsInBank = 50;
        update_floattext();
        // request permissions to give away money, otherwise this won't work
        key owner = llGetOwner();
        llRequestPermissions(owner, PERMISSION_DEBIT);
    }
    touch_start(integer num_detected)
    {
        // if the script has been granted debit permissions
        if (hasBeenGrantedDebitPerms)
        {
            key id = llDetectedKey(0);
            // if we have at least as much money in the bank as we would be giving away
            if (amountGivenAwayOnClick <= totalLindenDollarsInBank)
            {
                // we add the transaction ID, the target avatar UUID and the L$ amount to a list
                listOfTransactionRecords += [llTransferLindenDollars(id, amountGivenAwayOnClick), id, amountGivenAwayOnClick];
                // we take the money from the bank
                totalLindenDollarsInBank -= amountGivenAwayOnClick;
            }
            else
            {
                // will not work, cause paying 0 L$!
                // will send a "failed payment" notification!
                // only for DEMO purposes, usually you should do something like:
                // llSay(PUBLIC_CHANNEL, "Sorry, no money in the bank!");
                // instead !!!
                listOfTransactionRecords += [llTransferLindenDollars(id, 0), id, 0];
            }
        }
        update_floattext();
    }
    money(key id, integer amount)
    {
        // someone payed the bank!
        totalLindenDollarsInBank += amount;
        // be nice, say thanks
        llInstantMessage(id, "Thanks a bunch!");
        update_floattext();
    }
    transaction_result(key id, integer success, string data)
    {
        integer index = llListFindList(listOfTransactionRecords, [id]);
        //if the ID was found in our list
        if (~index)
        {
            // if payment failed, give notice
            if (!success)
            {
                key targetUUID = llList2Key(listOfTransactionRecords, index + 1);
                integer amountNotPayed = llList2Integer(listOfTransactionRecords, index + 2);
                llSay(PUBLIC_CHANNEL, "\n \nSorry, somehow the transaction has failed!"
                    + "\ntransaction ID: " + (string)id
                    + "\ntarget UUID: " + (string)targetUUID
                    + "\namount not payed: " + (string)amountNotPayed);
                // if the amount that wasn't payed is more than 0 L$, put the money back into the bank
                if (amountNotPayed)
                    totalLindenDollarsInBank += amountNotPayed;
            }
            // remove the entry again [transaction ID, target UUID, L$ amount]
            listOfTransactionRecords = llDeleteSubList(listOfTransactionRecords, index, index + 2);
        }
        // total amount could have changed again...
        update_floattext();
    }
    run_time_permissions (integer perm)
    {
        // when owner granted debit perms, enable piggy bank functionality
        if(perm & PERMISSION_DEBIT)
            hasBeenGrantedDebitPerms = TRUE;
        update_floattext();
    }
}
</lsl>
|helpers
|helpers
|also_header
|also_header

Revision as of 10:48, 5 October 2012

Description

Event: transaction_result( key id, integer success, string data ){ ; }

Triggered when task receives asynchronous data

• key id matches the return of the llTransfer* function
• integer success TRUE if the transfer succeeded otherwise FALSE.
• string data On successful transactions this will contain a CSV of information pertaining to the transaction. In failure, a string will be returned matching one of the error tags below.
llTransfer* Function

data CSV Contents

Error Tag (Returned from data) Error Tag Description
key llTransferLindenDollarskey destination, integer amount )

key destination, integer amount ]

LINDENDOLLAR_INSUFFICIENTFUNDS The source agent does not have enough L$ for the transfer
LINDENDOLLAR_ENTITYDOESNOTEXIST The destination UUID is not a valid agent.
LINDENDOLLAR_BADCLOCKSKEW There is bad clock skew between the sim host and the L$ service
INVALID_AGENT Destination agent is not a valid UUID
INVALID_AMOUNT Amount is <= 0
THROTTLED The scripted L$ throttle was hit for this object owner.
MISSING_PERMISSION_DEBIT The script does not have debit permission
GROUP_OWNED The object is group owned and thus can't give money
TRANSFERS_DISABLED L$ transfers are disabled in the region
EXPIRED The simulator timed out waiting for a response from the back-end service.
SERVICE_ERROR There was an error connecting to the back-end service

Caveats


Examples

<lsl> /*

  • A simple piggy bank, anyone can pay in money and anyone can click it to get money out.
  • TO DO:
  • - handle different errors differently based upon CSV output
  • original by Strife Onizuka
  • modified by Kireji Haiku:
  • - because weird things happen in LSL when using more than one state
  • - one should say thanks when being payed
  • - added 0 L$ payment when bank is empty, to show failed payment notifications
  • - added target UUID and L$ amount into transaction history, too
  • Note from Traven Sachs (VWR-28201):
  • In testing this script using an account with no funds - it has been noted that when the INSUFFICIENT FUNDS
  • error occurs on Transaction Results that the Display of L$ on the account attempting to transfer funds will
  • read as -1 on some viewers, even if the account has funds less than the transaction amount available to it.
  • (i.e. if account has 7L and attempts to pay 10L the viewer display will read -1 L until the next L$ transaction
  • occurs that is actually valid. Don't know if this is a viewer glitch or back end glitch but felt it should
  • be mentioned.)
  • /

integer hasBeenGrantedDebitPerms;

integer amountGivenAwayOnClick; integer totalLindenDollarsInBank;

list listOfTransactionRecords;

update_floattext() {

   string floattext = "I have no L$ to give away :(";

   if (amountGivenAwayOnClick <= totalLindenDollarsInBank
       && hasBeenGrantedDebitPerms)
   {
       floattext = "I have L$ "+ (string)totalLindenDollarsInBank + " to give away!";
   }

   llSetText(floattext, <1.0, 1.0, 1.0>, (float)TRUE);

}

default {

   on_rez(integer start_param)
   {
       llResetScript();
   }


   changed(integer change)
   {
       if (change & CHANGED_OWNER)
           llResetScript();
   }

   state_entry()
   {
       // how much money to give away each time?

       amountGivenAwayOnClick = 10;

       // how much money do we initially "have" in the bank?

       totalLindenDollarsInBank = 50;

       update_floattext();

       // request permissions to give away money, otherwise this won't work

       key owner = llGetOwner();
       llRequestPermissions(owner, PERMISSION_DEBIT);
   }

   touch_start(integer num_detected)
   {
       // if the script has been granted debit permissions
       if (hasBeenGrantedDebitPerms)
       {
           key id = llDetectedKey(0);

           // if we have at least as much money in the bank as we would be giving away
           if (amountGivenAwayOnClick <= totalLindenDollarsInBank)
           {
               // we add the transaction ID, the target avatar UUID and the L$ amount to a list
               listOfTransactionRecords += [llTransferLindenDollars(id, amountGivenAwayOnClick), id, amountGivenAwayOnClick];

               // we take the money from the bank
               totalLindenDollarsInBank -= amountGivenAwayOnClick;
           }
           else
           {
               // will not work, cause paying 0 L$!
               // will send a "failed payment" notification!
               // only for DEMO purposes, usually you should do something like:
               // llSay(PUBLIC_CHANNEL, "Sorry, no money in the bank!");
               // instead !!!

               listOfTransactionRecords += [llTransferLindenDollars(id, 0), id, 0];
           }
       }

       update_floattext();
   }

   money(key id, integer amount)
   {
       // someone payed the bank!

       totalLindenDollarsInBank += amount;

       // be nice, say thanks
       llInstantMessage(id, "Thanks a bunch!");

       update_floattext();
   }

   transaction_result(key id, integer success, string data)
   {
       integer index = llListFindList(listOfTransactionRecords, [id]);

       //if the ID was found in our list
       if (~index)
       {
           // if payment failed, give notice
           if (!success)
           {
               key targetUUID = llList2Key(listOfTransactionRecords, index + 1);
               integer amountNotPayed = llList2Integer(listOfTransactionRecords, index + 2);

               llSay(PUBLIC_CHANNEL, "\n \nSorry, somehow the transaction has failed!"
                   + "\ntransaction ID: " + (string)id
                   + "\ntarget UUID: " + (string)targetUUID
                   + "\namount not payed: " + (string)amountNotPayed);

               // if the amount that wasn't payed is more than 0 L$, put the money back into the bank
               if (amountNotPayed)
                   totalLindenDollarsInBank += amountNotPayed;
           }

           // remove the entry again [transaction ID, target UUID, L$ amount]
           listOfTransactionRecords = llDeleteSubList(listOfTransactionRecords, index, index + 2);
       }

       // total amount could have changed again...
       update_floattext();
   }

   run_time_permissions (integer perm)
   {
       // when owner granted debit perms, enable piggy bank functionality
       if(perm & PERMISSION_DEBIT)
           hasBeenGrantedDebitPerms = TRUE;

       update_floattext();
   }

} </lsl>

Deep Notes

History

  • Released 3-Dec-2011

Signature

event void transaction_result( key id, integer success, string data );