INVENTORY OBJECT: Difference between revisions
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Omei Qunhua (talk | contribs) cut to the chase |
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| Line 4: | Line 4: | ||
|value=6 | |value=6 | ||
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of OBJECT type will be retrieved by the function. | |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of OBJECT type will be retrieved by the function. | ||
|examples=<lsl>// | |examples=<lsl>//Give an object from prim's contents to anyone touching this object | ||
default | default | ||
{ | { | ||
touch_start(integer total_number) | touch_start(integer total_number) | ||
{ | { | ||
// get the UUID of the person touching this object | |||
key user = llDetectedKey(0); | |||
// Give them the first object found in the object's contents | |||
llGiveInventory(user, llGetInventoryName(INVENTORY_OBJECT, 0) ); | |||
} | } | ||
}</lsl> | }</lsl> | ||
Revision as of 08:49, 7 January 2013
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Description
Constant: integer INVENTORY_OBJECT = 6;The integer constant INVENTORY_OBJECT has the value 6
Used with Inventory functions and specifies inventory items of OBJECT type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
| • | llGetInventoryType | |||
| • | llGetInventoryNumber | |||
| • | llGetInventoryName |
Examples
<lsl>//Give an object from prim's contents to anyone touching this object default {
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Give them the first object found in the object's contents
llGiveInventory(user, llGetInventoryName(INVENTORY_OBJECT, 0) );
}
}</lsl>