Difference between revisions of "LlModifyLand"

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|p2_type=integer|p2_name=brush|p2_desc=LAND_*_BRUSH flag
|p2_type=integer|p2_name=brush|p2_desc=LAND_*_BRUSH flag
|func_footnote=The position of the prim is used to determine the input for various flags.
|func_footnote=The position of the prim is used to determine the input for various flags.
|func_desc=Modify land with '''action''' on '''brush'''
|func_desc=Modify land with {{LSLP|action}} on {{LSLP|brush}}
|return_text
|return_text
|spec
|spec

Revision as of 15:47, 19 December 2013

Summary

Function: llModifyLand( integer action, integer brush );
0.0 Forced Delay
10.0 Energy

Modify land with action on brush

• integer action LAND_* flag
• integer brush LAND_*_BRUSH flag

The position of the prim is used to determine the input for various flags.

Action Description
LAND_LEVEL 0 Levels on prim center
LAND_RAISE 1 Raises the land
LAND_LOWER 2 Lowers the land
LAND_SMOOTH 3 Smooths the land
LAND_NOISE 4 Makes the land rough
LAND_REVERT 5 Restores to baked value
Brush Value Size
LAND_SMALL_BRUSH 0 2m x 2m
LAND_MEDIUM_BRUSH 1 4m x 4m
LAND_LARGE_BRUSH 2 8m x 8m
The constant values in the compiler are wrong.
Use these values instead.

Caveats

  • This function has no effect if the script's owner is offline or not in the same sim as the scripted object.
  • This function has no effect if the scripted object is deeded to a group.
  • Playing with this command, I have found that the LAND_SMALL_BRUSH edits a 4m x 4m area. The LAND_MEDIUM_BRUSH and the LAND_LARGE_BRUSH, both edit an 8m x 8m area. However using 0 instead of LAND_SMALL_BRUSH will edit a 2m x 2m area. I have bug reported this, but until it gets fixed, it should be noted. correct values for the brushes are 0, 1 and 2, not 1, 2, and 3. - Bev
  • If the script is in a prim that is attached to an avatar, then the local position relative to it's attachment point is used rather than the position within the region.--Dedric Mauriac 03:22, 13 February 2009 (UTC)

Examples

Deep Notes

Signature

function void llModifyLand( integer action, integer brush );
integer LAND_SMALL_BRUSH = 1;//Should do 2m x 2m but does 4m x 4m
integer LAND_MEDIUM_BRUSH = 2;//Should do 4m x 4m but does 8m x 8m
integer LAND_LARGE_BRUSH = 3;//8m x 8m