Grid Sector: Difference between revisions
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Unlike coordinates, grid sectors are much more simple to manage and to understand their position. It is a much easier way to find the position of a [[Continent]], [[Subcontinent]], [[Microcontinent]], [[Sim Cluster]], [[Sim Group]] or [[Isolated Sim]] using a grid sector. | Unlike coordinates, grid sectors are much more simple to manage and to understand their position. It is a much easier way to find the position of a [[Continent]], [[Subcontinent]], [[Microcontinent]], [[Sim Cluster]], [[Sim Group]] or [[Isolated Sim]] using a grid sector. | ||
== Useful scripts == | |||
The following script can tell you your coordinates, sim name and grid sector. put it into a HUD prim or an item you wear and when you touch it, you will know where you are: | |||
<lsl> | |||
//Created by Ana Imfinity | |||
list sector = ["zero", "A", "B", "C", "D", "E", "F", "G", "H", "I", | |||
"J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W"]; | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
} | |||
touch_start(integer ana) | |||
{ | |||
vector grc = llGetRegionCorner(); | |||
float gx = grc.x; | |||
float gy = grc.y; | |||
integer xxx = (integer)(gx/256); | |||
integer yyy = (integer)(gy/256); | |||
integer xx = (integer)(xxx/100); | |||
integer yy = (integer)(yyy/100); | |||
string grid = llList2String(sector,xx); | |||
string sim = llGetRegionName(); | |||
string text = "Current grid position is "+ | |||
(string)(xxx)+" + "+(string)(yyy)+", Grid sector: "+ | |||
grid+(string)(yy)+". Sim name is "+sim; | |||
llOwnerSay(text); | |||
} | |||
} | |||
</lsl> | |||
== List of grid sectors == | |||
=== Sectors === | |||
This list contains also their [[Coordinates]]: | |||
*D6, 400-500/600-700 | |||
*D7, 400-500/700-800 | |||
*D8, 400-500/800-900 | |||
*D9, 400-500/900-1000 | |||
*D10, 400-500/1000-1100 | |||
*D11, 400-500/1100-1200 | |||
*D12, 400-500/1200-1300 | |||
*D13, 400-500/1300-1400 | |||
*D14, 400-500/1400-1500 | |||
*D15, 400-500/1500-1600 | |||
*D16, 400-500/1600-1700 | |||
*E5, 500-600/500-600 | |||
*E6, 500-600/600-700 | |||
*E7, 500-600/700-800 | |||
*E8, 500-600/800-900 | |||
*E9, 500-600/900-1000 | |||
*E10, 500-600/1000-1100 | |||
*E11, 500-600/1100-1200 | |||
*E12, 500-600/1200-1300 | |||
*E13, 500-600/1300-1400 | |||
*E14, 500-600/1400-1500 | |||
*E15, 500-600/1500-1600 | |||
*F8, 600-700/800-900 | |||
*F9, 600-700/900-1000 | |||
*F10, 600-700/1000-1100 | |||
*F11, 600-700/1100-1200 | |||
*F12, 600-700/1200-1300 | |||
*F13, 600-700/1300-1400 | |||
*F14, 600-700/1400-1500 | |||
*G6, 700-800/600-700 | |||
*G7, 700-800/700-800 | |||
*G8, 700-800/800-900 | |||
*G9, 700-800/900-1000 | |||
*G10, 700-800/1000-1100 | |||
*G11, 700-800/1100-1200 | |||
*G12, 700-800/1200-1300 | |||
*G13, 700-800/1300-1400 | |||
*G14, 700-800/1400-1500 | |||
*H8, 800-900/800-900 | |||
*H9, 800-900/900-1000 | |||
*H10, 800-900/1000-1100 | |||
*H11, 800-900/1100-1200 | |||
*H12, 800-900/1200-1300 | |||
*H13, 800-900/1300-1400 | |||
*H14, 800-900/1400-1500 | |||
*I5, 900-1000/500-600 | |||
*I7, 900-1000/700-800 | |||
*I8, 900-1000/800-900 | |||
*I9, 900-1000/900-1000 | |||
*I10, 900-1000/1000-1100 | |||
*I11, 900-1000/1100-1200 | |||
*I12, 900-1000/1200-1300 | |||
*I13, 900-1000/1300-1400 | |||
*I14, 900-1000/1400-1500 | |||
*J4, 1000-1100/400-500 | |||
*J5, 1000-1100/500-600 | |||
*J7, 1000-1100/700-800 | |||
*J8, 1000-1100/800-900 | |||
*J9, 1000-1100/900-1000 | |||
*J10, 1000-1100/1000-1100 | |||
*J11, 1000-1100/1100-1200 | |||
*J12, 1000-1100/1200-1300 | |||
*J13, 1000-1100/1300-1400 | |||
*J14, 1000-1100/1400-1500 | |||
*K10, 1100-1200/1000-1100 | |||
*K11, 1100-1200/1100-1200 | |||
*K12, 1100-1200/1200-1300 | |||
*K13, 1100-1200/1300-1400 | |||
*L9, 1200-1300/900-1000 | |||
*L11, 1200-1300/1100-1200 | |||
*L12, 1200-1300/1200-1300 | |||
*L13, 1200-1300/1300-1400 | |||
*M10, 1300-1400/1000-1100 | |||
*M11, 1300-1400/1100-1200 | |||
*M12, 1300-1400/1200-1300 | |||
*M13, 1300-1400/1300-1400 | |||
*Q12, 1700-1800/1200-1300 | |||
*R11, 1800-1900/1100-1200 | |||
*R12, 1800-1900/1200-1300 | |||
=== Rows & Columns === | |||
Just like at a chess board, grid sectors form squares that can be grouped into 13 rows (from 4 to 16) and 12 columns (from D to M, plus Q and R). | |||
== Gallery == | |||
<gallery> | |||
File:D6 census.png|D6 | |||
File:D7 census.png|D7 | |||
File:D8 census.png|D8 | |||
File:D9 census.png|D9 | |||
File:D10 census.png|D10 | |||
File:D11 census.png|D11 | |||
File:D12 census.png|D12 | |||
File:D13 census.png|D13 | |||
File:D14 census.png|D14 | |||
File:D15 census.png|D15 | |||
File:D16 census.png|D16 | |||
File:E5 census.png|E5 | |||
File:E6 census.png|E6 | |||
File:E7 census.png|E7 | |||
File:E8 census.png|E8 | |||
File:E9 census.png|E9 | |||
File:E10 census.png|E10 | |||
File:E11 census.png|E11 | |||
File:E12 census.png|E12 | |||
File:E13 census.png|E13 | |||
File:E14 census.png|E14 | |||
File:E15 census.png|E15 | |||
File:F7 census.png|F7 | |||
File:F8 census.png|F8 | |||
File:F9 census.png|F9 | |||
File:F10 census.png|F10 | |||
File:F11 census.png|F11 | |||
File:F12 census.png|F12 | |||
File:F13 census.png|F13 | |||
File:F14 census.png|F14 | |||
File:G6 census.png|G6 | |||
File:G7 census.png|G7 | |||
File:G8 census.png|G8 | |||
File:G9 census.png|G9 | |||
File:G10 census.png|G10 | |||
File:G11 census.png|G11 | |||
File:G12 census.png|G12 | |||
File:G13 census.png|G13 | |||
File:G14 census.png|G14 | |||
File:H8 census.png|H8 | |||
File:H9 census.png|H9 | |||
File:H10 census.png|H10 | |||
File:H11 census.png|H11 | |||
File:H12 census.png|H12 | |||
File:H13 census.png|H13 | |||
File:H14 census.png|H14 | |||
File:I5 census.png|I5 | |||
File:I6 census.png|I6 | |||
File:I7 census.png|I7 | |||
File:I8 census.png|I8 | |||
File:I9 census.png|I9 | |||
File:I10 census.png|I10 | |||
File:I11 census.png|I11 | |||
File:I12 census.png|I12 | |||
File:I13 census.png|I13 | |||
File:I14 census.png|I14 | |||
File:J4 census.png|J4 | |||
File:J5 census.png|J5 | |||
File:J6 census.png|J6 | |||
File:J7 census.png|J7 | |||
File:J8 census.png|J8 | |||
File:J9 census.png|J9 | |||
File:J10 census.png|J10 | |||
File:J11 census.png|J11 | |||
File:J12 census.png|J12 | |||
File:J13 census.png|J13 | |||
File:J14 census.png|J14 | |||
File:K9 census.png|K9 | |||
File:K10 census.png|K10 | |||
File:K11 census.png|K11 | |||
File:K12 census.png|K12 | |||
File:K13 census.png|K13 | |||
File:L9 census.png|L9 | |||
File:L10 census.png|L10 | |||
File:L11 census.png|L11 | |||
File:L12 census.png|L12 | |||
File:L13 census.png|L13 | |||
File:M10 census.png|M10 | |||
File:M11 census.png|M11 | |||
File:M12 census.png|M12 | |||
File:M13 census.png|M13 | |||
File:Z census.png|Q12, R11, R12 | |||
</gallery> | |||
== See also == | == See also == |
Revision as of 06:06, 25 December 2013

A grid sector is an unofficial name given for a part of the grid (or world map). The name was invented by the Geography Of Second Life group while editing List Of Microcontinents And Sim Clusters. The system proved to be very effective for map orientation.
Size

A grid sector is a square with 100 sims length and 100 sims wide. In kilometers, that is about 25.6/25.6 km. It looks like the Linden officials use something similar for the grid map. When you scale the map to lowest resolution, image does not form in the same moment for all the map. Image is formed for different parts of the map, parts that have shape of a square. This means that, at lowest resolution, grid map texture is saved in squares of about 100/100 sims.
Naming and coordinates
The only way to define the position of a structure on the map is by using Coordinates. The coordinates are similar to those used by Gridsurvey[1], in format longitude (min-max) /latitude (min-max) for a region of map and longitude/latitude for a single sim. The oldest sim, Da Boom, in Sansara, has coordinates 1000/1000.
Grid sectors are named with letters from left (West) to right (East) and with numbers from down (South) to up (North), exactly like the squares in a chess board. Theoretically, they start with grid sector A1 and end with T20. In practice, many grid sectors are in fact void sectors.
Using grid sectors

Unlike coordinates, grid sectors are much more simple to manage and to understand their position. It is a much easier way to find the position of a Continent, Subcontinent, Microcontinent, Sim Cluster, Sim Group or Isolated Sim using a grid sector.
Useful scripts
The following script can tell you your coordinates, sim name and grid sector. put it into a HUD prim or an item you wear and when you touch it, you will know where you are:
<lsl> //Created by Ana Imfinity list sector = ["zero", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W"]; default {
state_entry() { } touch_start(integer ana) { vector grc = llGetRegionCorner(); float gx = grc.x; float gy = grc.y; integer xxx = (integer)(gx/256); integer yyy = (integer)(gy/256); integer xx = (integer)(xxx/100); integer yy = (integer)(yyy/100); string grid = llList2String(sector,xx); string sim = llGetRegionName(); string text = "Current grid position is "+ (string)(xxx)+" + "+(string)(yyy)+", Grid sector: "+ grid+(string)(yy)+". Sim name is "+sim; llOwnerSay(text); }
} </lsl>
List of grid sectors
Sectors
This list contains also their Coordinates:
- D6, 400-500/600-700
- D7, 400-500/700-800
- D8, 400-500/800-900
- D9, 400-500/900-1000
- D10, 400-500/1000-1100
- D11, 400-500/1100-1200
- D12, 400-500/1200-1300
- D13, 400-500/1300-1400
- D14, 400-500/1400-1500
- D15, 400-500/1500-1600
- D16, 400-500/1600-1700
- E5, 500-600/500-600
- E6, 500-600/600-700
- E7, 500-600/700-800
- E8, 500-600/800-900
- E9, 500-600/900-1000
- E10, 500-600/1000-1100
- E11, 500-600/1100-1200
- E12, 500-600/1200-1300
- E13, 500-600/1300-1400
- E14, 500-600/1400-1500
- E15, 500-600/1500-1600
- F8, 600-700/800-900
- F9, 600-700/900-1000
- F10, 600-700/1000-1100
- F11, 600-700/1100-1200
- F12, 600-700/1200-1300
- F13, 600-700/1300-1400
- F14, 600-700/1400-1500
- G6, 700-800/600-700
- G7, 700-800/700-800
- G8, 700-800/800-900
- G9, 700-800/900-1000
- G10, 700-800/1000-1100
- G11, 700-800/1100-1200
- G12, 700-800/1200-1300
- G13, 700-800/1300-1400
- G14, 700-800/1400-1500
- H8, 800-900/800-900
- H9, 800-900/900-1000
- H10, 800-900/1000-1100
- H11, 800-900/1100-1200
- H12, 800-900/1200-1300
- H13, 800-900/1300-1400
- H14, 800-900/1400-1500
- I5, 900-1000/500-600
- I7, 900-1000/700-800
- I8, 900-1000/800-900
- I9, 900-1000/900-1000
- I10, 900-1000/1000-1100
- I11, 900-1000/1100-1200
- I12, 900-1000/1200-1300
- I13, 900-1000/1300-1400
- I14, 900-1000/1400-1500
- J4, 1000-1100/400-500
- J5, 1000-1100/500-600
- J7, 1000-1100/700-800
- J8, 1000-1100/800-900
- J9, 1000-1100/900-1000
- J10, 1000-1100/1000-1100
- J11, 1000-1100/1100-1200
- J12, 1000-1100/1200-1300
- J13, 1000-1100/1300-1400
- J14, 1000-1100/1400-1500
- K10, 1100-1200/1000-1100
- K11, 1100-1200/1100-1200
- K12, 1100-1200/1200-1300
- K13, 1100-1200/1300-1400
- L9, 1200-1300/900-1000
- L11, 1200-1300/1100-1200
- L12, 1200-1300/1200-1300
- L13, 1200-1300/1300-1400
- M10, 1300-1400/1000-1100
- M11, 1300-1400/1100-1200
- M12, 1300-1400/1200-1300
- M13, 1300-1400/1300-1400
- Q12, 1700-1800/1200-1300
- R11, 1800-1900/1100-1200
- R12, 1800-1900/1200-1300
Rows & Columns
Just like at a chess board, grid sectors form squares that can be grouped into 13 rows (from 4 to 16) and 12 columns (from D to M, plus Q and R).
Gallery
-
D6
-
D7
-
D8
-
D9
-
D10
-
D11
-
D12
-
D13
-
D14
-
D15
-
D16
-
E5
-
E6
-
E7
-
E8
-
E9
-
E10
-
E11
-
E12
-
E13
-
E14
-
E15
-
F7
-
F8
-
F9
-
F10
-
F11
-
F12
-
F13
-
F14
-
G6
-
G7
-
G8
-
G9
-
G10
-
G11
-
G12
-
G13
-
G14
-
H8
-
H9
-
H10
-
H11
-
H12
-
H13
-
H14
-
I5
-
I6
-
I7
-
I8
-
I9
-
I10
-
I11
-
I12
-
I13
-
I14
-
J4
-
J5
-
J6
-
J7
-
J8
-
J9
-
J10
-
J11
-
J12
-
J13
-
J14
-
K9
-
K10
-
K11
-
K12
-
K13
-
L9
-
L10
-
L11
-
L12
-
L13
-
M10
-
M11
-
M12
-
M13
-
Q12, R11, R12
See also
List Of Microcontinents And Sim Clusters - includes detalied data for all grid sectors
Oceans - additional information can be found here, including links to all oceans