Difference between revisions of "INVENTORY LANDMARK"
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Omei Qunhua (talk | contribs) (Cut to the chase) |
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|value=3 | |value=3 | ||
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. | |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. | ||
|examples=< | |examples=<source lang="lsl2">//Give a landmark to anyone touching this object | ||
default | default | ||
{ | { | ||
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} | } | ||
} | } | ||
</ | </source> | ||
|constants= | |constants= | ||
{{LSL DefineRow||[[INVENTORY_NONE]]|}} | {{LSL DefineRow||[[INVENTORY_NONE]]|}} |
Revision as of 14:41, 23 January 2015
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Description
Constant: integer INVENTORY_LANDMARK = 3;The integer constant INVENTORY_LANDMARK has the value 3
Used with Inventory functions and specifies inventory items of LANDMARK type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Give a landmark to anyone touching this object
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Give them the first landmark found in the object's contents
llGiveInventory(user, llGetInventoryName(INVENTORY_LANDMARK, 0) );
}
}