Difference between revisions of "LlSetLocalRot"

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m (Replaced old <LSL> block with <source lang="lsl2">)
m (Cleaned up the text ever so slightly and added a bit of clarify text/links.)
 
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|caveats
|caveats
|constants
|constants
|examples=Drop this script in a prim* to rotate it in 1 degree increments. *This prim must be attached as child of a root prim.
|examples=Drop this script into a ''child'' prim to rotate it in 1 degree increments on each [[touch]].
<source lang="lsl2">rotation rot_xyzq;
<source lang="lsl2">rotation rot_xyzs;
   
   
default
default
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     state_entry()
     state_entry()
     {
     {
         vector xyz_angles = <0,1.0,0>; // This is to define a 1 degree change
         vector xyz_angles = <0,1.0,0>; // This defines a 1 degree change on the Y axis
         vector angles_in_radians = xyz_angles*DEG_TO_RAD; // Change to Radians
         vector angles_in_radians = xyz_angles*DEG_TO_RAD; // Change to radians
         rot_xyzq = llEuler2Rot(angles_in_radians); // Change to a Rotation
         rot_xyzs = llEuler2Rot(angles_in_radians); // Convert to a rotation
     }
     }
   
   
     touch_start(integer s)
     touch_start(integer s)
     {
     {
         llSetLocalRot(llGetLocalRot()*rot_xyzq); //Do the Rotation...
         llSetLocalRot(llGetLocalRot()*rot_xyzs); // Apply the increment rotation to the prim's current rotation ...
   
   
     }
     }

Latest revision as of 12:32, 3 January 2016

Summary

Function: llSetLocalRot( rotation rot );
0.2 Forced Delay
10.0 Energy

Sets the rotation of a child prim relative to the root prim

• rotation rot

Caveats

  • This function causes the script to sleep for 0.2 seconds.

Examples

Drop this script into a child prim to rotate it in 1 degree increments on each touch.

rotation rot_xyzs;
 
default
{
    state_entry()
    {
        vector xyz_angles = <0,1.0,0>; // This defines a 1 degree change on the Y axis
        vector angles_in_radians = xyz_angles*DEG_TO_RAD; // Change to radians
        rot_xyzs = llEuler2Rot(angles_in_radians); // Convert to a rotation
    }
 
    touch_start(integer s)
    {
        llSetLocalRot(llGetLocalRot()*rot_xyzs); // Apply the increment rotation to the prim's current rotation ...
 
    }
}

Useful Snippets

//-- this is an equivalent call from any prim in the same link set
llSetLinkPrimitiveParamsFast( target_prim, [PRIM_ROT_LOCAL, rot] );
//-- where "target_prim" is the link number of the prim you want to set the local rotation of

Deep Notes

Signature

function void llSetLocalRot( rotation rot );

Haiku

Carousel horses
Race, ever facing forward.
Turn without turning.