Difference between revisions of "INVENTORY GESTURE"
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{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | {{LSL DefineRow||[[INVENTORY OBJECT]]|}} | ||
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | {{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | ||
{{LSL DefineRow||[[INVENTORY SETTING]]|}} | |||
{{LSL DefineRow||[[INVENTORY SOUND]]|}} | {{LSL DefineRow||[[INVENTORY SOUND]]|}} | ||
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}} | {{LSL DefineRow||[[INVENTORY TEXTURE]]|}} |
Latest revision as of 10:26, 1 February 2019
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_GESTURE = 21;The integer constant INVENTORY_GESTURE has the value 21
Used with Inventory functions and specifies inventory items of GESTURE type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Articles
• | Gestures |
Examples
//Gives inventory only to agents with the same active group as the object the script is in is assigned to
default
{
touch_start(integer total_number)
{
key user = llDetectedKey(0);
if (llDetectedGroup(0) ) //same as llSameGroup(llDetectedKey(0)) (with llSameGroup, detected must be in the sim)
// Mind you, if they're not in the same SIM they shouldn't be trying to touch this object!
llGiveInventory(user, llGetInventoryName(INVENTORY_GESTURE, 0) );
else
llRegionSayTo(user, 0, "Wrong active group!");
}
}