CompleteAgentMovement: Difference between revisions
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added packet ID number as found in message_template.msg |
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==Usage and Notes== | ==Usage and Notes== | ||
[[Category:Messages]] | [[Category:Messages]] | ||
The viewer uses this packet to establish avatar precense in a region; if this packet is not sent, an avatar never appears in-world. | |||
Before the sim accepts this packet, the viewer must send [[UseCircuitCode]]. | |||
After this packet has been sent, the sim will respond with [[RegionHandshake]]. | |||
Revision as of 18:27, 11 September 2024
Message Layout
{
CompleteAgentMovement Low 249 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
{ SessionID LLUUID }
{ CircuitCode U32 }
}
}
Usage and Notes
The viewer uses this packet to establish avatar precense in a region; if this packet is not sent, an avatar never appears in-world.
Before the sim accepts this packet, the viewer must send UseCircuitCode.
After this packet has been sent, the sim will respond with RegionHandshake.