LlGetRegionTimeOfDay: Difference between revisions

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Fixed some incorrect references about this function returning region uptime - which is not the case at all. See https://feedback.secondlife.com/scripting-bugs/p/llgettimeofday-fails-to-return-server-up-time
Frio Belmonte (talk | contribs)
m corrected example function
 
Line 16: Line 16:
     touch_start(integer total_number)
     touch_start(integer total_number)
     {
     {
         float tod = llGetTimeOfDay( );
         float tod = llGetRegionTimeOfDay( );
         llOwnerSay("Time since midnight on current region:");
         llOwnerSay("Time since midnight on current region:");
         integer hours = ((integer)tod / 3600) ;
         integer hours = ((integer)tod / 3600) ;

Latest revision as of 13:41, 23 July 2026

Summary

Function: float llGetRegionTimeOfDay( );
0.0 Forced Delay
10.0 Energy

Returns a float that is the time in seconds with sub-second precision since Second Life midnight (per the region-scoped day cycle settings).

Will return the same result as llGetTimeOfDay on parcels that use region environment settings. By default (without custom environment settings), Second Life day cycles are 4 hours long, but can be configured to anywhere between 4 and 168 hours long.

Examples

default
{
    touch_start(integer total_number)
    {
        float tod = llGetRegionTimeOfDay( );
        llOwnerSay("Time since midnight on current region:");
        integer hours = ((integer)tod / 3600) ;
        integer minutes = ((integer)tod / 60) - (hours * 60);
        llOwnerSay((string) tod + " seconds which is "+(string) hours+"h "+(string) minutes+"m"); 
    }
}

See Also

Functions

•  llGetSunDirection
•  llGetTimeOfDay

Deep Notes

Signature

function float llGetRegionTimeOfDay();