Difference between revisions of "LlGroundRepel"

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Line 6: Line 6:
|p2_type=integer|p2_name=water|p2_desc=boolean, if [[TRUE]] then hover above water too.
|p2_type=integer|p2_name=water|p2_desc=boolean, if [[TRUE]] then hover above water too.
|p3_type=float|p3_name=tau
|p3_type=float|p3_name=tau
|func_footnote=Do not use with vehicals.
|func_footnote=Do not use with vehicles.
|func_desc=Critically damps to '''height''' if within '''height'''*0.5 of level
|func_desc=Critically damps to '''height''' if within '''height'''*0.5 of level
|return_text
|return_text

Revision as of 12:38, 22 February 2007

Summary

Function: llGroundRepel( float height, integer water, float tau );
0.0 Forced Delay
10.0 Energy

Critically damps to height if within height*0.5 of level

• float height Distance above the ground
• integer water boolean, if TRUE then hover above water too.
• float tau seconds to critically damp in

Do not use with vehicles.

Examples

See Also

Functions

•  llSetHoverHeight Same as llGroundRepel but without the height condition

Deep Notes

Signature

function void llGroundRepel( float height, integer water, float tau );