Difference between revisions of "LlSay"
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Line 5: | Line 5: | ||
|func=llSay | |func=llSay | ||
|sort=Say | |sort=Say | ||
|p1_type=integer | |p1_type=integer|p1_name=channel | ||
|p1_name=channel | |p2_type=string|p2_name=msg | ||
|p2_type=string | |||
|p2_name=msg | |||
|func_desc=Says the text supplied in string '''msg''' on channel supplied in integer '''channel'''. | |func_desc=Says the text supplied in string '''msg''' on channel supplied in integer '''channel'''. | ||
|return_text | |return_text | ||
|spec | |spec | ||
|constants={{LSL Constants/Chat}} | |||
|caveats=*Text can only be a maximum of 1024 bytes. | |caveats=*Text can only be a maximum of 1024 bytes. | ||
*Phrases spoken with llSay can only be heard within 20 meters of the speaking object. | *Phrases spoken with llSay can only be heard within 20 meters of the speaking object. |
Revision as of 02:57, 28 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSay( integer channel, string msg );23 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Says the text supplied in string msg on channel supplied in integer channel.
• integer | channel | |||
• string | msg |
Channel Constant | Description | |
---|---|---|
DEBUG_CHANNEL | 0x7FFFFFFF | Chat channel reserved for script debugging and error messages, broadcasts to all nearby users. |
PUBLIC_CHANNEL | 0x0 | Chat channel that broadcasts to all nearby users. This channel is sometimes referred to as: open chat, local chat and public chat. |
Caveats
- Text can only be a maximum of 1024 bytes.
- Phrases spoken with llSay can only be heard within 20 meters of the speaking object.
- A prim can not hear itself, to prevent problems with recursion.
Examples
default { state_entry() { llSay(0,"This is an incredibly useless program." ); } }
Notes
If one object 'says' something to another object (e.g., a button that, when touched, turns on a lamp), it is a good idea to use a very negative channel, e.g.,
llSay(-5243212,"turn on");
It is impossible for an avatar to chat on a negative channel, and extremely unlikely that some other object would accidently say something on such a channel. (Of course, the intended target of the message must be set to 'listen' on this channel.)
If DEBUG_CHANNEL is used as channel, the script will say msg to the Script Warning/Error window. (DEBUG_CHANNEL = 2147483647)
If 0 is used as channel, the script will say msg so anyone can see it as normal chat. All other integers used are private channels.