Difference between revisions of "Push"
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Dan Linden (talk | contribs) |
Brain Curry (talk | contribs) (Fix tyop) |
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=== Functional Spec === | === Functional Spec === | ||
* You can push physical object | * You can push physical object by walking or flying your avatar into them. | ||
* You can push much harder if you are in running mode. World menu > Alway Run or ctrl-R toggles run. | * You can push much harder if you are in running mode. World menu > Alway Run or ctrl-R toggles run. | ||
* You can push objects by dragging physical objects that collide. | * You can push objects by dragging physical objects that collide. |
Latest revision as of 16:32, 2 March 2007
Feature Design Document
(none)
Functional Spec
- You can push physical object by walking or flying your avatar into them.
- You can push much harder if you are in running mode. World menu > Alway Run or ctrl-R toggles run.
- You can push objects by dragging physical objects that collide.
Test scripts
- Make a physical object and walk into it. It should move.
- Make a physical object drag it into another physical object or your own avatar. The target object or avatar should move.
- Bump into another avatar with yours. If you bump someone too hard, they will get a report of it in Help menu > "Bumps, Pushes & Hits..."
Discussion for future improvements
(none)
Relationship to other features
List of features that need to be tested when this feature changes, and why.
Physics - collisions are handled by the physics engine.
User Guides
(none)