Difference between revisions of "LlGetInventoryNumber"

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|caveats
|caveats
|constants={{LSL Constants Inventory}}
|constants={{LSL Constants Inventory}}
|examples=objects = llGetInventoryNumber(INVENTORY_OBJECT);
|examples=<pre>objects = llGetInventoryNumber(INVENTORY_OBJECT);</pre>
|helpers
|helpers
|also_functions=
|also_functions=

Revision as of 17:47, 22 March 2007

Summary

Function: integer llGetInventoryNumber( integer type );
0.0 Forced Delay
10.0 Energy

Returns an integer that is the number of items of a given type in the prims inventory.

• integer type INVENTORY_* flag

Flag Inventory Type
INVENTORY_NONE -1 Item does not exist.
INVENTORY_ALL Any inventory type.
INVENTORY_TEXTURE 0 texture
INVENTORY_SOUND 1 sound
INVENTORY_LANDMARK 3 landmark
INVENTORY_CLOTHING 5 clothing
INVENTORY_OBJECT 6 object
Flag Inventory Type
INVENTORY_NOTECARD 7 notecard
INVENTORY_SCRIPT 10 script
INVENTORY_BODYPART 13 body part
INVENTORY_ANIMATION 20 animation
INVENTORY_GESTURE 21 gesture
INVENTORY_SETTING 56 setting
INVENTORY_MATERIAL 57 material

Examples

objects = llGetInventoryNumber(INVENTORY_OBJECT);

Deep Notes

Signature

function integer llGetInventoryNumber( integer type );