LlMakeSmoke: Difference between revisions

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todo: Write an equivalent llParticleSystem example script that duplicates the functionality of this particle command.
 
Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeSmoke particles.
 
llMakeSmoke(integer particle_count,
          float particle_scale,
          float particle_speed,
          float particle_lifetime,
          float source_cone,
          string source_texture_id,
          vector local_offset);
 
fakeMakeSmoke(integer particle_count, float particle_scale, float particle_speed,
            float particle_lifetime, float source_cone, string source_texture_id,
            vector local_offset)
{
//      local_offset is ignored
  llParticleSystem([
      PSYS_PART_FLAGS,              PSYS_PART_INTERP_COLOR_MASK|PSYS_PART_INTERP_SCALE_MASK|PSYS_PART_EMISSIVE_MASK|PSYS_PART_WIND_MASK,
      PSYS_SRC_PATTERN,          PSYS_SRC_PATTERN_ANGLE_CONE,
      PSYS_PART_START_COLOR,      <1.0, 1.0, 1.0>,
      PSYS_PART_END_COLOR,          <1.0, 1.0, 1.0>,
      PSYS_PART_START_ALPHA,      1.00,
      PSYS_PART_END_ALPHA,          0.05,
      PSYS_PART_START_SCALE,      <particle_scale, particle_scale, 0.0>,
      PSYS_PART_END_SCALE,          <10, 10, 0.0>,      PSYS_PART_MAX_AGE,          3.0,
      PSYS_SRC_ACCEL,              <0.0, 0.0, 0.0>,
      PSYS_SRC_TEXTURE,          source_texture_id,
      PSYS_SRC_BURST_RATE,          10 / particle_count,
      PSYS_SRC_ANGLE_BEGIN,      0.0,
      PSYS_SRC_ANGLE_END,          source_cone * PI,
      PSYS_SRC_BURST_PART_COUNT,  1,
      PSYS_SRC_BURST_RADIUS,      0.0,
      PSYS_SRC_BURST_SPEED_MIN,  particle_speed,
      PSYS_SRC_BURST_SPEED_MAX,  particle_speed,
      PSYS_SRC_MAX_AGE,          particle_lifetime / 2,
      PSYS_SRC_OMEGA,              <0.0, 0.0, 0.0>
      ]);
}
  //    Known discrepencies:
//    1) The original llMakeSmoke has random particle lifetime, which cannot be
//      created in the current particle system via a single call
  //    2) The original llMakeSmoke has continual particle growth throughout its
//      lifetime, ending well past the 4m limit of the current system, on long lived
//      particles
  //    3) several values are not taken 'verbatim' in the original particle system
//      (velocity is not m/sec for instance, and number of particles seems to be
//      wildly off), these are approximated loosely in this simulation via basic
//      divisors, which may not work out the same in some scenarios
  //    4) There is no way to duplicate the offset from the old functions within the
//      new particle system

Revision as of 17:12, 23 March 2007

Deprecated
(This function has been deprecated, please use llParticleSystem instead.)

Summary

Function: llMakeSmoke( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );
0.1 Forced Delay
10.0 Energy

Make smoke like particles

• integer particles
• float scale
• float vel
• float lifetime
• float arc
• string texture
• vector offset

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • This function has been deprecated, please use llParticleSystem instead.

Examples

Deep Notes

Signature

function void llMakeSmoke( integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset );


Beginning in 1.14, the simulator will be using llParticleSystem to emulate legacy llMakeSmoke particles.

llMakeSmoke(integer particle_count,
          float particle_scale,
          float particle_speed,
          float particle_lifetime,
          float source_cone,
          string source_texture_id,
          vector local_offset);
fakeMakeSmoke(integer particle_count, float particle_scale, float particle_speed,
            float particle_lifetime, float source_cone, string source_texture_id,
            vector local_offset)
{
//       local_offset is ignored
 llParticleSystem([
     PSYS_PART_FLAGS,               PSYS_PART_INTERP_COLOR_MASK|PSYS_PART_INTERP_SCALE_MASK|PSYS_PART_EMISSIVE_MASK|PSYS_PART_WIND_MASK,
     PSYS_SRC_PATTERN,           PSYS_SRC_PATTERN_ANGLE_CONE,
     PSYS_PART_START_COLOR,       <1.0, 1.0, 1.0>,
     PSYS_PART_END_COLOR,           <1.0, 1.0, 1.0>,
     PSYS_PART_START_ALPHA,       1.00,
     PSYS_PART_END_ALPHA,           0.05,
     PSYS_PART_START_SCALE,       <particle_scale, particle_scale, 0.0>,
     PSYS_PART_END_SCALE,           <10, 10, 0.0>,       PSYS_PART_MAX_AGE,           3.0,
     PSYS_SRC_ACCEL,               <0.0, 0.0, 0.0>,
     PSYS_SRC_TEXTURE,           source_texture_id,
     PSYS_SRC_BURST_RATE,           10 / particle_count,
     PSYS_SRC_ANGLE_BEGIN,       0.0,
     PSYS_SRC_ANGLE_END,           source_cone * PI,
     PSYS_SRC_BURST_PART_COUNT,  1,
     PSYS_SRC_BURST_RADIUS,       0.0,
     PSYS_SRC_BURST_SPEED_MIN,   particle_speed,
     PSYS_SRC_BURST_SPEED_MAX,   particle_speed,
     PSYS_SRC_MAX_AGE,           particle_lifetime / 2,
     PSYS_SRC_OMEGA,               <0.0, 0.0, 0.0>
     ]);
}
 //    Known discrepencies:
//    1) The original llMakeSmoke has random particle lifetime, which cannot be
//       created in the current particle system via a single call
 //    2) The original llMakeSmoke has continual particle growth throughout its
//       lifetime, ending well past the 4m limit of the current system, on long lived
//       particles
 //    3) several values are not taken 'verbatim' in the original particle system
//       (velocity is not m/sec for instance, and number of particles seems to be
//       wildly off), these are approximated loosely in this simulation via basic
//       divisors, which may not work out the same in some scenarios
 //    4) There is no way to duplicate the offset from the old functions within the
//       new particle system