Difference between revisions of "VEHICLE TYPE AIRPLANE"
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'''Defaults''' | '''Defaults''' | ||
< | <lsl> | ||
// very little friction along forward-back axis | // very little friction along forward-back axis | ||
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <200, 10, 5> ); | llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <200, 10, 5> ); | ||
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// set these flags | // set these flags | ||
llSetVehicleFlags( VEHICLE_FLAG_LIMIT_ROLL_ONLY ); | llSetVehicleFlags( VEHICLE_FLAG_LIMIT_ROLL_ONLY ); | ||
</ | </lsl> | ||
|constants={{!}} {{LSL Constants/Vehicle Types}} | |constants={{!}} {{LSL Constants/Vehicle Types}} | ||
|functions={{LSL DefineRow||[[llSetVehicleType]]}} | |functions={{LSL DefineRow||[[llSetVehicleType]]}} |
Revision as of 14:56, 29 November 2008
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Description
Constant: integer VEHICLE_TYPE_AIRPLANE = 4;The integer constant VEHICLE_TYPE_AIRPLANE has the value 4
Uses linear deflection for lift, no hover, and banking to turn.
Defaults <lsl> // very little friction along forward-back axis llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <200, 10, 5> ); // uniform angular friction llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 20 ); // linear motor llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 2 ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); // agular motor llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 4 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 8 ); // no hover llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 ); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 1000 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 ); // linear deflection llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.5 ); // angular deflection llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 1.0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 2.0 ); // vertical attractor llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.9 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 2 ); // banking llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 1 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.7 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 2 ); // default rotation of local frame llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); // remove these flags llRemoveVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP
Caveats
Related Articles
Constants
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Functions
• | llSetVehicleType |