Difference between revisions of "LlGiveInventory"

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|also_functions=
{{LSL DefineRow||[[llGiveInventoryList]]}}
{{LSL DefineRow||[[llGiveInventoryList]]}}
{{LSL DefineRow||[[llRemoteLoadScriptPin]]}}
{{LSL DefineRow||[[llSetRemoteScriptAccessPin]]}}
{{LSL DefineRow||[[llSetRemoteScriptAccessPin]]}}
{{LSL DefineRow||[[llMapDestination]]}}
{{LSL DefineRow||[[llMapDestination]]}}

Revision as of 00:09, 12 December 2008

Summary

Function: llGiveInventory( key destination, string inventory );

Give inventory to destination.

• key destination Avatar or object UUID.
• string inventory an item in the inventory of the prim this script is in

If destination is an object then it must be in the same region.
If destination is an avatar they do not have to be in the same region.

Caveats

  • If destination is an avatar the script sleeps for 2.0 seconds. (Giving to attachments has no delay)
  • If inventory is missing from the prim's inventory then an error is shouted on DEBUG_CHANNEL.
  • There is no way to know if the transaction failed.
  • Scripts reach destination disabled (not running). To send a running script to a prim use llSetRemoteScriptAccessPin

Examples

<lsl>default {

   touch_start(integer n)
   {
       //Gives this script to whoever touches the object.
       llGiveInventory(llDetectedKey(0), llGetScriptName());
   }
}</lsl>

See Also

Deep Notes

Tests

•  llGiveInventory Test

Signature

function void llGiveInventory( key destination, string inventory );