Difference between revisions of "LlSetTexture"

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|helpers
|helpers
|also_functions={{LSL DefineRow||[[llGetTexture]]|}}
|also_functions={{LSL DefineRow||[[llGetTexture]]|}}
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}
|also_tests
|also_tests
|also_events
|also_events

Revision as of 20:53, 18 April 2007

Summary

Function: llSetTexture( string texture, integer face );
0.2 Forced Delay
10.0 Energy

Sets the texture of this prim's face.

• string texture a texture in the inventory of the prim this script is in or a UUID of a texture
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • The function silently fails if its face value indicates a face that does not exist.
  • If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
  • If texture is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

default
{
    state_entry()
    {
        string texture = llGetInventoryName(INVENTORY_TEXTURE, 0);
        llSetTexture(texture, ALL_SIDES);
    }
}

See Also

Deep Notes

Signature

function void llSetTexture( string texture, integer face );