Difference between revisions of "Scripting Certification"
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{{LSL Header|[[:Category:Certification|Certification]]}} | {{LSL Header|[[:Category:Certification|Certification]]}} | ||
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The holder of a SL Certification has demostrated compency in basic SL User Interface, [[Permissions Explained|SL Permissions]] | The holder of a SL Certification has demostrated compency in basic SL User Interface, [[Permissions Explained|SL Permissions]] | ||
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The scripting certification includes: | The scripting certification includes: | ||
=Certification Topics= | =Certification Topics= |
Revision as of 12:54, 26 April 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials | Certification |
The holder of a SL Certification has demostrated compency in basic SL User Interface, SL Permissions
This certification exams consisted objective type questions such as true/false or multiple choice questions and simulated labs for examining a candidate's expertise. For this reason, it is essential that those aspiring for SL Scripting certification have sufficient hands-on experience. The majority of questions will require the writing of scripts.
The scripting certification includes:
Certification Topics
Avatar Permissions
Animation
Camera
Controls
Money
Animation
- This should only be on the mechanics of the scripting, not on the creation of animations (that will likely be it's own certification).
Object animation
Texture animation
Particle systems
Attachments
HUD
Body
Movement
Objects
Linked Prims
Physics & Collisions
Vehicle
Detection & Sensing
Asset Management
Inventory
Asset Permissions
Setting Properties
Communications
User
Interacting with users
Chat
Dialog
Instant Message
Script
Interacting with other scripts
Chat
Link Message
External
Interacting with external data stores & web content
HTTP
XML-RPC
Agent Interaction/UI
Chat Interfaces
Touch based UI
Dialog UI
Notecard Config
Data Management
String Parsing
Manipulating Large Datasets
Media Management
LSL Caveats
Debugging
Test Scoring
Proposal A
This complex scoring system allows for sections to be tailored so that less important sections have less impact on the score without upsetting the balance of points.
- Each section is scored seperately.
- Each question will be worth some number of points.
- Each section would have a set number of points that could count towards the total.
- A hypothetical section may contain 20 points worth of questions only 15 would be counted.
- This would allow for the user to get a certain number of questions wrong in a section without it effecting the score.
- The section scores would be totaled and then a pass/fail would be determined based on some set number of points that could be missed.
- The total section usable points may add up to something like 200 but the user would only need something like 190 to pass.