Difference between revisions of "LlRezAtRoot"

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|p4_type=rotation|p4_name=rot|p4_desc=initial rotation
|p4_type=rotation|p4_name=rot|p4_desc=initial rotation
|p5_type=integer|p5_name=param|p5_desc=[[on_rez]] event parameter and value returned by [[llGetStartParameter]].
|p5_type=integer|p5_name=param|p5_desc=[[on_rez]] event parameter and value returned by [[llGetStartParameter]].
|func_desc=Instantiate '''inventory''' object rotated to '''rot''' with it's root at '''position''', moving at '''velocity''', using '''param''' as the start parameter
|func_desc=Instantiate '''inventory''' object rotated to '''rot''' with its root at '''position''', moving at '''velocity''', using '''param''' as the start parameter
|func_footnote=Causes a hard delay based on the mass of the object rezzed.<br>
|func_footnote=Causes a hard delay based on the mass of the object rezzed.<br>
To rez an object so it's center is at '''pos''' (instead of the root) use [[llRezObject]] instead.
To rez an object so its center is at '''pos''' (instead of the root) use [[llRezObject]] instead.
|constants
|constants
|spec
|spec

Revision as of 05:58, 29 July 2007

Summary

Function: llRezAtRoot( string inventory, vector position, vector velocity, rotation rot, integer param );
0.1 Forced Delay
200.0 Energy

Instantiate inventory object rotated to rot with its root at position, moving at velocity, using param as the start parameter

• string inventory an object in the inventory of the prim this script is in
• vector position initial position
• vector velocity initial velocity
• rotation rot initial rotation
• integer param on_rez event parameter and value returned by llGetStartParameter.

Causes a hard delay based on the mass of the object rezzed.
To rez an object so its center is at pos (instead of the root) use llRezObject instead.

Caveats

  • This function causes the script to sleep for 0.1 seconds.
  • If inventory is missing from the prim's inventory or it is not an object then an error is shouted on DEBUG_CHANNEL.

Examples

//Rez an object on touch
string object = "Object";//Object in inventory
integer start_param = 10;
rotation rot;

default
{
    state_entry()
    {
        rot = llEuler2Rot(< 0, 90, 90> * DEG_TO_RAD);
    }
    touch_start(integer a)
    {
        vector vec = llGetPos() + < 0.0, 0.0, 5.0>; // 5 meter above this
        vector speed = llGetVel();
        llRezAtRoot(object, vec, speed, rot, start_param);
    }
}

See Also

Events

•  object_rez triggered when this object rezzes an object from inventory

Functions

•  llRezObject
•  llGetStartParameter
•  llGodLikeRezObject

Deep Notes

Signature

function void llRezAtRoot( string inventory, vector position, vector velocity, rotation rot, integer param );