Difference between revisions of "Textures"
Jump to navigation
Jump to search
m |
m (Apply {{L$}} template) |
||
Line 4: | Line 4: | ||
A texture can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard. | A texture can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard. | ||
Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for L$10 per image. | Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for {{L$|10}} per image. | ||
Textures are marked with a texture icon [[Image:Inv_item_texture.png]] (and [[Image:Inv_item_snapshot.png]] for [[snapshots]]) in the [[inventory]]. | Textures are marked with a texture icon [[Image:Inv_item_texture.png]] (and [[Image:Inv_item_snapshot.png]] for [[snapshots]]) in the [[inventory]]. |
Revision as of 02:42, 4 May 2009
Help Portal: |
Avatar | Bug Fixes | Communication | Community | Glossary | Land & Sim | Multimedia | Navigation | Object | Video Tutorials | Viewer | Wiki | Misc |
This article is about textures. For LSL related info, see Category:LSL Texture. For opensource specs, see Textures (OS).
A texture can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard.
Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for L$10 per image.
Textures are marked with a texture icon (and for snapshots) in the inventory.