Difference between revisions of "Animation Test"

From Second Life Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{OSWikiFeatureNav|parent=Animations}}
{{OSWikiFeatureNav|parent=Animations}}
[[Category:Test Scripts]]
 


[AnimationTest]
[AnimationTest]
Line 206: Line 206:
[[Category:QA Portal]]
[[Category:QA Portal]]
[[Category:Quality Assurance]]
[[Category:Quality Assurance]]
[[Category:Test Scripts]]

Revision as of 12:54, 8 October 2007


[AnimationTest]

[VERSION] 0.2

[LENGTH] 00:60

[TESTERS] 1

[OVERVIEW] Test uploadable animations, the construction of gestures and the llGetAnimationList function

[SETUP] 1 Tester, 10L$ for upload, Poser, and a Poser animation file (.bvh).

[*]

[NOTE] Animations

[*]

[0010] Verify you can upload .bvh files from Poser 4, 5 or 6ServiceRelease1.

[0020] Preview the animation from different angles.

[0030] Stop and start the animation preview.

[0040] Cancel the animation upload.

[0050] Preview an animation where the legs move and change the name and description.

[0060] Check the Loop box, and click the play button.

[0070] Set the priority to 2. Cycle through the preview poses and verify the legs bend in only the stand preview

[0080] Set the priority to 4. Cycle through the preview poses and verify the legs bend in all the preview poses

[0090] Set the Loop Start 50% and the End Loop to 80%. The animation will play to the 80% mark then loop to the 50% mark.

[0100] Change the hand pose and expression and verify that your changes appear in the preview correctly.

[0110] Change Ease in to 0 and Ease out to 1. Verify the animation starts quickly, and the end blends smoothly to the standing animation.

[0120] Upload the animation. Verify you are charged L$10 for the upload.

[0130] Open your inventory and verify the folder containing the animation asset is open and the most recently uploaded animation is selected.

[0140] Double click the animation from your inventory, click the "Play Locally" button and watch your avatar animate.

[*]

[NOTE] Gestures

[*]

[0150] Check your gestures folder and verify that all your old gestures have been turned into gesture assets

[0160] Open one of the gestures from your inventory by double clicking it

[0170] Change each of the elements of the gesture; the input text, the shortcut key, the sound, the animation, the output text. Save the gesture and trigger it with the input text and the shortcut key.

[0180] Create a New Gesture from the Inventory's Create menu.

[0190] Verify a new Gesture is created in your inventory and selected.

[0200] Double click it to open the Gesture Floater. Click the Preview. Your avatar will wave and then say "Hello, avatar!"

[0210] Rename the Gesture asset to "backflip".

[0220] In the Description field, type "backflip gesture"

[0230] Activate the gesture

[0240] Type "yay" In the Trigger field, and "w00t!" in the Replace with field.

[0250] Set the shortcut key to shift-F6

[0260] Add a animation by clicking Animation from the left column, and clicking the add button.

[0270] An animation will be added to the end of the Steps list. Click the "Move Up" button until the animation is the 2nd step. Change the Animation to one you have just uploaded.

[0280] Hit Ctrl-S to save the animation, then click the Preview button to play it.

[0290] Delete the Wait step.

[0300] Add a new Wait step. and set the wait time to 5.0 seconds.

[0310] Add a new sound, and select a sound from the list.

[0320] Click the save button, click the Active checkbox, and close the gesture floater.

[*]

[NOTE] Playing Gestures

[*]

[0330] Activate the Gesture, then chat "animations work, yay"

[0340] Verify your avatar waves, does a backflip, says "animations work, w00t!", waits for 5 seconds, says "Hello, avatar!, then plays the sound you chose.

[0350] Make a new gesture, name it "greet", and set the trigger to "/greet". Save and activate the gesture.

[0360] Hit enter to open the chat bar. Click the Gesture combo box in the chat bar, and choose your "greet" gesture. Verify the gesture plays.

[0370] Type "/gre" into the chat field and verify that "/greet" is autocompleted. Hit enter and verify the animation plays.

[*]

[NOTE] Active Gestures

[*]

[0380] Open the Active Gestures window by selecting gestures from the Edit menu.

[0390] Sort the animations by clicking the buttons at the top of the columns.

[0400] Verify you can Edit a gesture by selecting a gesture and clicking edit.

[0410] Verify selecting a gesture and clicking Show Inv will open your inventory and select the Gesture.

[0420] Verify you can play gestures by clicking a gesture then clicking Play.

[0430] Verify double clicking a gesture will play the gesture.

[*]

[NOTE] Scripted Animations, Verifies llGetAnimationList() works

[*]

[0440] Rez a box then Create and Add the following script to it.

[SCRIPT] llGetAnimationListScript

[0450] Copy the UUID from one of you animations by right clicking it in your inventory > Copy Asset UUID

[0460] Chat the UUID (Ctrl V and Enter in the Chat Bar)

[0470] Play the animation and verify that one of the UUID's displayed by the script matches the UUID you chatted.

[*]

[NOTE] Gesture Caching

[*]

[0480] Create two gestures

[0490] Make sure one is active and the other is inactive

[0500] Log out, log in -purge (add -purge to the Target field of the SL shortcut)

[0510] Make sure they are still active and inactive

[0520] Make sure they both still play

[0530] Deactivate one and activate the other

[0540] Log out, log in -purge

[0550] Make sure they are inactive and active.

[0560] Make sure they both play

[END]


[llGetAnimationListScript]

default
{
    state_entry()
    {
        llSetTimerEvent(0.5);
    }

    timer()
    {
        llSetText((string)llList2CSV(llGetAnimationList(llGetOwner())), <1,1,1>,1);
    } 
}