Difference between revisions of "LlDetectedTouchPos"

From Second Life Wiki
Jump to navigation Jump to search
m (Rearranged Caveats items)
m
Line 13: Line 13:
*** To check if face touch detection is supported check the return of [[llDetectedTouchFace]].
*** To check if face touch detection is supported check the return of [[llDetectedTouchFace]].
** The touch has moved off the surface of the prim.
** The touch has moved off the surface of the prim.
** The triggering event is not a touch event.
** The event triggered is not a {{LSLGC|Touch|touch}} event.
|examples=
|examples=
<lsl>
<lsl>

Revision as of 13:44, 28 May 2009

Summary

Function: vector llDetectedTouchPos( integer index );
0.0 Forced Delay
10.0 Energy

Returns a vector that is the position where the object was touched in region coordinates, unless it is attached to the HUD, in which case it returns the position relative to the attach point.

• integer index Index of detection information

index does not support negative indexes. For the touch category of events only. The prim that was touched may not be the prim receiving the event, use llDetectedLinkNumber to check for this; likewise you can use llDetectedTouchFace to determine which face was touched.

Caveats

  • If index is out of bounds the script continues to execute without an error message.
  • TOUCH_INVALID_VECTOR is returned when...
    • The avatar's viewer does not support face touch detection.
    • The touch has moved off the surface of the prim.
    • The event triggered is not a touch event.

Examples

<lsl> default {

   touch_start(integer pos_detected)
   {
       integer i = 0;
       for(; i<pos_detected; ++i)
           llWhisper(0, "Pos clicked: " + (string)llDetectedTouchPos(i));
   }

}

</lsl>

See Also

Deep Notes

History

Signature

function vector llDetectedTouchPos( integer index );