Difference between revisions of "LlDetectedTouchPos"

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(Note on important bug that currently breaks llDetectedTouchPos() for HUD attachments)
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|func=llDetectedTouchPos
|func=llDetectedTouchPos
|return_type=vector|return_text=that is the position where the object was touched in {{HoverLink|Viewer coordinate frames#Region|Origin is the origin of the region which "owns" the object.|region coordinates}}, unless it is [[llGetAttached|attached]] to the HUD, in which case it returns the position relative to the [[Viewer coordinate frames#Attachments|attach point]].
|return_type=vector|return_text=that is the position where the object was touched in {{HoverLink|Viewer coordinate frames#Region|Origin is the origin of the region which "owns" the object.|region coordinates}}, unless it is [[llGetAttached|attached]] to the HUD, in which case it returns the position relative to the [[Viewer coordinate frames#Attachments|attach point]].
:(Note: HUD attachments currently return coordinates relative to the ''center of the screen'' rather than the attachment point due to [http://jira.secondlife.com/browse/SVC-3425 SVC-3425].)


|p1_type=integer|p1_name=index
|p1_type=integer|p1_name=index

Revision as of 12:53, 26 July 2009

Summary

Function: vector llDetectedTouchPos( integer index );
0.0 Forced Delay
10.0 Energy

Returns a vector that is the position where the object was touched in region coordinates, unless it is attached to the HUD, in which case it returns the position relative to the attach point.

(Note: HUD attachments currently return coordinates relative to the center of the screen rather than the attachment point due to SVC-3425.)
• integer index Index of detection information

index does not support negative indexes. For the touch category of events only. The prim that was touched may not be the prim receiving the event, use llDetectedLinkNumber to check for this; likewise you can use llDetectedTouchFace to determine which face was touched.

Caveats

  • If index is out of bounds the script continues to execute without an error message.
  • TOUCH_INVALID_VECTOR is returned when...
    • The avatar's viewer does not support face touch detection.
    • The touch has moved off the surface of the prim.
    • The event triggered is not a touch event.

Examples

<lsl> default {

   touch_start(integer pos_detected)
   {
       integer i = 0;
       for(; i<pos_detected; ++i)
           llWhisper(0, "Pos clicked: " + (string)llDetectedTouchPos(i));
   }

}

</lsl>

See Also

Deep Notes

History

Signature

function vector llDetectedTouchPos( integer index );