Difference between revisions of "LlCos"

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m (updated lsl tags)
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|spec
|spec
|caveats
|caveats
|examples=<lsl>
|examples=<lsl>// Touch the object with this script in it to see the cosine of random numbers!
// Touch the object with this script in it to see the cosine of random numbers!
default
default
{
{
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     {
     {
         float r = llFrand(TWO_PI);
         float r = llFrand(TWO_PI);
         llOwnerSay("The cosine of " + (string)r + " in radians or " + (string)(r * RAD_TO_DEG) + " in degrees is " + llCos(r));
         llOwnerSay("The cosine of " + (string)r + " in radians or " + (string)(r * RAD_TO_DEG) + " in degrees is " + (string)llCos(r));
     }
     }
}
}</lsl>
</lsl>
|helpers
|helpers
|also_functions=
|also_functions=

Revision as of 12:56, 15 February 2008

Summary

Function: float llCos( float theta );
0.0 Forced Delay
10.0 Energy

Returns a float that is the cosine of theta.

• float theta angle expressed in radians.

Examples

<lsl>// Touch the object with this script in it to see the cosine of random numbers! default {

   touch_start(integer num)
   {
       float r = llFrand(TWO_PI);
       llOwnerSay("The cosine of " + (string)r + " in radians or " + (string)(r * RAD_TO_DEG) + " in degrees is " + (string)llCos(r));
   }
}</lsl>

See Also

Functions

• llSin llAsin sine & inverse Sine
•  llAcos inverse cosine
• llTan llAtan2 tangent & inverse tangent

Deep Notes

Signature

function float llCos( float theta );