Difference between revisions of "LlGetVel"
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{{LSL DefineRow||[[llGetAccel]]|}} | {{LSL DefineRow||[[llGetAccel]]|}} | ||
{{LSL DefineRow||[[llGetOmega]]|}} | {{LSL DefineRow||[[llGetOmega]]|}} | ||
{{LSL DefineRow||[[llGetForce]]|Gets the objects force}} | |||
{{LSL DefineRow||[[llGetTorque]]|}} | |||
{{LSL DefineRow||[[llGetMass]]|}} | |||
|also_events | |also_events | ||
|also_articles | |also_articles |
Revision as of 10:13, 18 February 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: vector llGetVel( );77 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the velocity of the object.
Velocity reported is relative to the global coordinate frame (the object rotation has no affect on this functions output).
Caveats
Examples
<lsl>//A very simple (and not very effective) way of keeping a physical object in place. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) default {
state_entry() { vector spd; {@loop; if (llVecMag(spd = llGetVel()) > .001) { //We're accelerating... llApplyImpulse(-spd, 0) //Slow us down. } jump loop;} }}//Code by Xaviar Czervik</lsl>
Notes
To get the velocity relative the local frame (the direction the object is pointing), multiply the output of this function with that of it's rotation. <lsl>vector local_vel = llGetVel() * llGetRot()</lsl>
See Also
Functions
• | llGetAccel | |||
• | llGetOmega | |||
• | llGetForce | – | Gets the objects force | |
• | llGetTorque | |||
• | llGetMass |