LlTargetOmega: Difference between revisions

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Andrew Linden (talk | contribs)
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|p1_type=vector|p1_name=axis|p1_desc=arbitrary axis to rotate the object around
|p1_type=vector|p1_name=axis|p1_desc=arbitrary axis to rotate the object around
|p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second
|p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second
|p3_type=float|p3_name=gain|p3_desc=needs to be non-zero
|p3_type=float|p3_name=gain|p3_desc=also modulates the final spinrate and disables the rotation behavior if zero
|func_footnote
|func_footnote
|func_desc=Rotates the object around '''axis''' at '''spinrate''' * [[llVecMag]]('''axis''') in radians per second with strength '''gain'''.
|func_desc=Rotates the object around '''axis''' at '''spinrate''' * [[llVecMag]]('''axis''') in radians per second with strength '''gain'''.

Revision as of 05:55, 29 March 2008

Summary

Function: llTargetOmega( vector axis, float spinrate, float gain );
0.0 Forced Delay
10.0 Energy

Rotates the object around axis at spinrate * llVecMag(axis) in radians per second with strength gain.

• vector axis arbitrary axis to rotate the object around
• float spinrate rate of rotation in radians per second
• float gain also modulates the final spinrate and disables the rotation behavior if zero

Specification

Physics

  • If the object is not physical then the effect is entirely client side.
  • If the object is physical then the physical representation is updated regularly.

Link Sets

  • If the script is attached to the root prim, the entire object rotates around the region axis
    • If the object is attached then it rotates around the attachment axis
  • If the script is attached to a child prim, the prim rotates around the local axis
    • A Child prim can rotate around its own axis while the entire object rotates around another axis.

Caveats

  • If the object is not physical then the rotation is only a client side effect and it will collide as non-moving geometry.

Examples

<lsl>//rotates the x axis once per second, // rotates the y axis 3 times per second, // rotates the z axis once every two seconds. // combined the rate is about 3.20156 revolutions per second

llTargetOmega(<1.0,3.0,0.5>,TWO_PI,1.0);</lsl>

Notes

Use llVecNorm on axis so that spinrate actually represents the rate of rotation.

Set the gain to zero to disable and remove the rotation behavior.

Deep Notes

Tests

•  llTargetOmega test

Signature

function void llTargetOmega( vector axis, float spinrate, float gain );