Difference between revisions of "LlGround"

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m (formatted example, added also-function edge of world)
m (typos)
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|caveats
|caveats
|constants
|constants
|examples=<lsl>
|examples=
<lsl>
// by Konigmann Lippmann & Strife Onizuka
// by Konigmann Lippmann & Strife Onizuka
FindGroundOrWater()
FindGroundOrWater()
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{{LSL DefineRow||[[llGroundNormal]]|Gets the ground normal}}
{{LSL DefineRow||[[llGroundNormal]]|Gets the ground normal}}
{{LSL DefineRow||[[llGroundSlope]]|Gets the ground slope}}
{{LSL DefineRow||[[llGroundSlope]]|Gets the ground slope}}
{{LSL DefineRow||[[llEdgeOfWolrd]]|Returns existance of neighboring sims}}
{{LSL DefineRow||[[llEdgeOfWorld]]|Returns existence of neighboring sims}}
|also_tests
|also_tests
|also_events
|also_events

Revision as of 12:00, 31 March 2008

Summary

Function: float llGround( vector offset );
0.0 Forced Delay
10.0 Energy

Returns a float that is the ground height below the object position + offset

• vector offset

The requested position needs to be in the same sim, only the X & Y of the offset are important.

Examples

<lsl> // by Konigmann Lippmann & Strife Onizuka FindGroundOrWater() {

   float fHeight = llGround( ZERO_VECTOR );
   float fWaterLevel = llWater( ZERO_VECTOR );
   if( fHeight < fWaterLevel )
       fHeight = fWaterLevel;
   vector vTarget = llGetPos();
   //llSetPos can only move 10m at a time.
   integer iCounter = 1 + llAbs((integer)(vTarget.z - fHeight) / 10);
   vTarget.z = fHeight;
   do
       llSetPos( vTarget );
   while( --iCounter );

}

default {

   touch_start(integer total_number)
   {
       FindGroundOrWater();
   }

}

</lsl>

See Also

Functions

•  llGroundContour Gets the ground contour
•  llGroundNormal Gets the ground normal
•  llGroundSlope Gets the ground slope
•  llEdgeOfWorld Returns existence of neighboring sims

Deep Notes

Signature

function float llGround( vector offset );