Difference between revisions of "LlVolumeDetect"
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Gally Young (talk | contribs) m (fixe) |
Keltic Thor (talk | contribs) m (change collision to collision_start) |
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Line 19: | Line 19: | ||
llSetStatus(STATUS_PHANTOM, TRUE); // Makes the Prim Phantom | llSetStatus(STATUS_PHANTOM, TRUE); // Makes the Prim Phantom | ||
} | } | ||
collision_start(integer total_number) | |||
{ | { | ||
llSay(0, "Detected!"); // Tells you when something penetrates the prim | llSay(0, "Detected!"); // Tells you when something penetrates the prim |
Revision as of 10:25, 4 April 2008
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Summary
Function: llVolumeDetect( integer detect );248 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
If detect is TRUE, object becomes phantom but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
• integer | detect |
Caveats
- Must be applied to the root prim.
- Does not work on attachments.
- Only detects physical objects
Examples
<lsl>// by Cory Bjornson
default { state_entry() { llVolumeDetect(TRUE); // Starts llVolumeDetect llSetStatus(STATUS_PHANTOM, TRUE); // Makes the Prim Phantom } collision_start(integer total_number) { llSay(0, "Detected!"); // Tells you when something penetrates the prim }
}</lsl>