Difference between revisions of "LlSetPos"
Jump to navigation
Jump to search
(+{{Issues/SVC-1945}}) |
(Created function to bypass bug when moving small amount llSetLocalPos) |
||
Line 25: | Line 25: | ||
llSetPos(llGetPos() + <0,0,1>); | llSetPos(llGetPos() + <0,0,1>); | ||
} | } | ||
} | |||
// to bypass the small movement bug use this | |||
// - created by Madpeter Zond | |||
// notes: it does not check if the movement would go out of limit range for linked prims | |||
llSetLocalPos(vector offset) | |||
{ | |||
vector save = offset; | |||
if(offset.x < 0.0) offset.x -= 1; | |||
else offset.x += 1; | |||
if(offset.y < 0.0) offset.y -= 1; | |||
else offset.y += 1; | |||
if(offset.z < 0.0) offset.z -= 1; | |||
else offset.z += 1; | |||
llSetPos(offset); | |||
llSetPos(save); | |||
} | } | ||
</lsl> | </lsl> |
Revision as of 05:37, 7 January 2010
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llSetPos( vector pos );0.2 | Forced Delay |
10.0 | Energy |
Moves the object or primitive towards pos without using physics.
• vector | pos | – | position in region or local coordinates depending on the situation (see #Specification). |
Movement is capped to 10m per call for unattached root prims.[1]
Specification
Coordinate Frame
- Root prims (or single prim objects)
- Attached
- pos is a local coordinate relative to the attach point.
- Not attached
- pos is a region coordinate.
- Attached
- Child prims (non root prims)
- pos is a local coordinate relative to the root prim.
Caveats
- This function causes the script to sleep for 0.2 seconds.
- Because of the intermixing of local and regional coordinates with this function, when a prims position is wanted it is best to use llGetLocalPos.
- This function does not work for physical objects. Use llMoveToTarget instead.
Examples
<lsl> //Move the object up 1m when someone touches it. default {
touch_start(integer i) { llSetPos(llGetPos() + <0,0,1>); }
} // to bypass the small movement bug use this // - created by Madpeter Zond // notes: it does not check if the movement would go out of limit range for linked prims llSetLocalPos(vector offset) {
vector save = offset; if(offset.x < 0.0) offset.x -= 1; else offset.x += 1; if(offset.y < 0.0) offset.y -= 1; else offset.y += 1; if(offset.z < 0.0) offset.z -= 1; else offset.z += 1; llSetPos(offset); llSetPos(save);
}
</lsl>Notes
Multiple movement commands can be chained together with llSetPrimitiveParams and PRIM_POSITION. The advantage of doing this is that the script only sleeps once per function call instead of once per movement.
See Also
Functions
• | llGetLocalPos | – | Returns the prim's local position if it is attached or non-root (otherwise it returns the global position) | |
• | llGetRootPosition | – | Gets the root prims position | |
• | llGetPos | – | Returns the prim's global position, even if it is attached or non-root |