Difference between revisions of "LlAxes2Rot"

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{{LSLFunctionAll|func_id=17|func_sleep=0.0|func_energy=10.0|func=llAxes2Rot|return_type=rotation|p1_type=vector|p1_name=fwd|p2_type=vector|p2_name=left|p3_type=vector|p3_name=up|func_footnote=returns the rotation defined by the coordinate axes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
{{LSL_Function|func_id=17|func_sleep=0.0|sort=Axes2Rot|func_energy=10.0|func=llAxes2Rot
|return_type=rotation|p1_type=vector|p1_name=fwd
|p2_type=vector|p2_name=left
|p3_type=vector|p3_name=up
|return_text=that is defined by the 3 coordinate axes
|notes=Technically, only two non-parallel vectors are needed to define this rotation which can be done by calling {{LSLG|llAxes2Rot}}(fwd, left, fwd % left);}}
[[Category:LSL_Math/3D]][[Category:LSL_Stub]]

Revision as of 05:28, 28 January 2007