Difference between revisions of "Glossary"
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==== Sim ==== | ==== Sim ==== | ||
Short for simulator. In common usage, a Second Life region, a square of land 256x256 meters. "Sim" may also refer to the server host machine, for example sim1234.agni.lindenlab.com. The SL server grid consists of over 5000 servers. Each server hosts several simulator processes (regions, or "sims"), of which there are over 22,000 (as of July 2008). | |||
==== Simulator ==== | ==== Simulator ==== |
Revision as of 09:05, 5 August 2008
For non-technical, everyday Second Life lingo, please see the Second Life Wiki:
Second Life Wiki Glossary
Account Premium
Allows a resident to enjoy all aspects of the world. Basic: has minor limitations
Aditi
The Beta Test grid used to test SL software with Non-Linden users before rolling it out on the main grid.
Agent
The data representation of the current user. In general, the code uses “agent” to mean you and “avatar” to mean someone else. Identified by a UUID, usually called “agent_id” in the code.
Agni
The primary SL grid to which users connect.
Animation
A file or in-world inventory item that moves or animates your avatar. You can use animations to make your avatar clap their hands, dance, blow someone a kiss, and much more.
Animation Override
An Animation Override ("AO") is a scripted object that is worn as an attachment.
Allowance
Another name for stipend
Alternate Account
An alternate account (or "alt" for short) is an account used by a resident for something other than their usual activity or to do things in privacy (such as building or scripting).
AO Animation Overrider
A scripted device that contains replacements for the default walking, sitting, flying, and standing animations of your avatar.
Asset
A data resource such as an image, sound, script, object, etc. Assets can be downloaded to the viewer or uploaded into a central asset store. Assets are identified by UUID and type. Types are in llassettype.h.
Asset Server
The database that tracks all Second Life objects in-world and in inventory. Overloaded asset servers can cause search, inventory, rez, teleport, and Friends list failures.
Attach
To take an item from inventory and cause it to be fixed to a certain part of your avatar’s body.
Attachment
An object (clothing, weapons, jewelry, shoes, etc) that can be attached to an avatar at a specific location. Usually location is set by the creator of the object.
Auto-return
Auto-Return to a specified number of minutes so that the foreign objects will be returned to the objects' owners after those minutes have expired. Land owners can also set this value to zero (0), which will never return objects to their owners, and will remain on the parcel until the land owner manually returns them.
Avatar
The graphical representation of a user. Implemented in the class LLVOAvatar on the viewer.
Baked
Freshly donned clothing will often look clear and sharply defined and then, a short time later, become fuzzy and clear again.
Ban
Forbidding entry to a land parcel, to add someone to your ban list and thus eject them from your land, permanent removal of someone from Teen Second Life (which can only be done by Linden Lab).
Banlines
Lines of floating red letters spelling out “no entry” that appear on the boundaries of a land parcel that your Avatar is not allowed into by the owner.
Banlist
The list of those banned from an area, by use of a script, or by Landban that otherwise allows visitors.
Blog
They often act like a user's diary. Many Second Life residents,including some Lindens have blogs. Other users may have websites that offer more information besides, or in addition to, a blog. Blogs are often used for announcements and to get feed back by groups, companies or organizations.
Blogger
Bloggers are known for creating community around conversations through linking and comments on each other's blogs.
Bondage
Bondage in the context of second life means restraint of an avatar by some means, generally in the context of slsex roleplay. This can include use of scripted objects or builds, as well as animations. Bondage is related to fetish and BDSM activities in general.
Bling
Jewelry and attachments scripted, particle based shimmering “bling” effects.
Body Part
A component of an Avatar; shape, skin, hair, eyes, and/or prim attachments are Body Parts that combine to create an Avatar’s form. Different body parts can be created and saved to a user’s inventor
BRB
Be Right Back, shorthand meant to imply that the speaker is away from the keyboard for a moment, but will return very shortly.
BTW
By the Way.
Build
To create/make something out of primitives in Teen Second Life.
Busy Mode
Where your Avatar does not hear nearby chat, where IMs receive the “busy mode” response, and all inventory and teleport offers are automatically declined.
Cage
To trap an avatar in place by rezzing trap object which surrounds them from moving.
Campies
A campie is an item gained by staying in a location.
Camera
Viewpoint from which you see the Teen Second Life world.
Child
Child refers to an object or agent connected to or associated with another asset. While it is often technically part of the asset, it is not in itself the asset. Prims sub-linked to other prims are an example of a child. An avatar standing in a sim next to the one you are in would be a "child agent" of the sim you are standing in. Similarly, an asset attached to your avatar would also be a child.
Client
To load SL/TSL
Client Lag
Client Lag is lag caused by a high load on the user side client.This can include prim clutter, particles, llTargetOmega, large numbers of avatars or highly interactive games.
Collar
In second life the word collar can be used as a verb or a noun.
Collision
Collision usually refers to the scripting calls related to collision events. A collision will occur when an object or avatar collides with something.
Conference
A conference could be created by dragging a resident's calling card into an IM window.
Continent
A large landmass usually referred to as the mainland.
Coordinate
A coordinate is a position in 3D space represented in the form of a vector (x, y, z). The current coordinates of a resident's avatar in-world are usually visible at the top of the screen next to the name of the parcel they are on. These coordinates are the position in the sim ("sim-local", not "global").
Copy
Copy is a permission.
Clear Cache
Often problems with slow-loading textures or objects can be fixed by clearing your cache. Clearing your cache can also make missing inventory items reappear.
Damage
A parcel that has "Damage"/"Not Safe" enabled, which means residents can be harmed on that parcel.
Drama
Drama is when emotionalism or grudges infect a relationship.
Death
When your avatar is in an area that allows damage to occur, shown by a heart top of your screen.
Deed
To give a parcel of land to a group, to give an object to a group. The object becomes the property of the group.
Detach
To remove an item that has been attached to a specific part of the avatar’s body and return it to inventory.
Draw Distance
The distance you can see in the far distance - Edit > Preferences Menu
Drop
To remove an attached item from your avatar and drop it on the ground, instead of returning it to your inventory.
Emote
An emote is a way to express a resident's emotions/feelings via chat.
Estate
A collection of regions with a particular set of rules, such as banned users, sun position, etc. Each estate has an owner, either a user or “Governor Linden”. Most privately owned regions are in their own estates. Estates have integer identifiers. The “mainland” is estate id 1.
Event
A group activity, led by a host, that starts and ends at specific times, and can be legitimately listed on the Search/Events calendar.
First Land
Land First Land was a program Governor Linden introduced to help new residents acquire land at reasonable prices.
First Look
Residents can often use the Second Life First Look software and try out new features.
Flexi
These features force the object to move with the Second Life wind vector pressures and/or movement of the avatar to which the object is attached.
Flexible
Flexible is a property that can be set on a prim through the edit window or via script. Setting a prim to flexible will cause it to "flex" either with movement or by being blown by the wind.
Forums
Refers to the "official" forums on the Second Life website.
Freebie
An item/object made available at no cost
Freeze
A function used by landowners to bring a havoc-wreaking resident under control. Once frozen, an avatar stops flying, falls to the ground, and is unable to move.
Full
Perms An object set so it can be freely copied, modified, and transferred.
Furry
Resident using anthropomorphic animal avatars.
Floater
A dialog or window appearing in the user interface. Implemented in classes titled “LLFloater*”
Fly
Avatars in Second Life can fly by pressing the Fly button on their screens
FMOD
Cross-platform audio library. Used to play decompressed sound effects and stream MP3 music to users on particular parcels. See FMOD.org.
Gadget
Particular form of scripted item; usually one that is a) worn by its user; and b) focuses on providing that user with extra functions, as opposed to doing anything externally visible. HUDs and AOs are common Gadgets.
Grid
A collection of sims (e.g. MG & TG). Linden Lab runs several grids for internal and external testing.
Gesture
Gestures are unique combination of sound, animation, and chat that can be preconfigured to go off with a command or a specific phrase, (for example, you can have your avatar clap his or her hands and play the sound of applause whenever you type: /clap).
Global
Coordinates or conditions related to the entire grid such as global coordinates
God Mode
A special mode of Second Life which only Linden staff members can access. A Linden in God Mode is invisible to sensors, cannot be pushed or damaged, has unlimited L$ and has full permissions access to every object on the grid. All actions that Lindens engage in while using God Mode are logged and inspected; any use of these powers for other than testing and legitimate administration purposes will usually lead to them getting fired.
Grey Goo
An object which continuously makes copies of itself. Can be produced by accident, but is generally considered a form of Grid Attack.
Grid Address
(also Grid Coordinates) - the name of a region combined with three numbers between 0 and 255 for the X & Y (north-south & east-west) coordinates, and from 0 to 760 for the Z (up-down) coordinate.
Grid Attack
A coordinated attempt by griefers to crash Second Life as a whole, or multiple servers within it. Attempting a grid attack is grounds for instant and permanent banning from Teen Second Life.
Grid Monkey
A Linden (which varies at any given time) assigned to care for the grid and resolve hardware and software issues. There usually is a grid-monkey on-call at all hours of the day/night, making sure someone is ready to take care of any issues at all times.
Griefer
A person whose primary purpose is to harass others and destroy their enjoyment of Second Life. Griefers should be Abuse Reported through the Help Menu.
Griefing
Griefing is a term which applies to activities designed to make another player's life or experience in Second Life unpleasant.
Group
Many members who are part of something interesting e.g. FurryNation, TSL Welcomers etc
Group Title
The labels designated for officers and members of a group. Group Titles appear over an avatar’s name when that group is active.
Havok4
The physics engine for the Second Life that handles real-time interaction between objects or other characters.
Help Island
Help Island is an optional post-Orientation Island new resident learning area. To handle the large number of people joining Second Life - Currently not in action on the Teen Grid - Hopefully soon it will be open
HIP
Home
The location that you teleport to when you choose the menu item “Teleport Home” or when you “die.” You can set this location with a menu command. Home may be set to land that you own, land that a group you are a member of owns, or Linden Land that is set to allow home to be set (such as TG Welcome Areas or InfoHubs).
Host
Any server computer, but usually a sim.
HUD
(Heads up Display) A control panel for an AO or other device that appears on screen.
IM
(Instant Message) The chat window that allows two players to speak privately, to instant message another resident.
Infohub
A Linden Lab-owned information and social area. Infohubs are located at some of the former Telehub locations and are built and managed by residents or resident groups. Some new players first spawn at Infohubs after leaving Orientation Island or Help Island.
Indra
The internal code name for the software project comprising the Second Life Servers (Userserver, Spaceserver, Dataserver, Simulator, and Backbone) and Viewer (the client)
Inventory
The window that contains everything you possess that isn’t manifest in the world. Your inventory is the collection of clothing, objects, textures, etc. that your avatar possesses. Your inventory travels with you, and you can use any of it at any time.
In-World
Being connected to the Second Life servers and present in the Second Life world (also: online), anything that takes place within the virtual environment of Teen Second Life. "In-world" is a compound modifier and is often misspelled (usually by Lindens) as "inworld" (no hyphen).
Island
A Sim or group of Sims that are detached from the Linden Lab owned Mainland and only accessible by teleportation.
Issue Tracker
The JIRA public issue tracker, located at http://jira.secondlife.com, is a searchable database used to organize issues (i.e. bugs and feature requests) submitted by the Second Life community.
JPEG2000
Wavelet based image compression format. Inherently progressive, so images can be displayed with only partial data available, without increases in file size.
Kakadu
Cross-platform high-performance JPEG2000 library. Linden Lab does not have redistribution rights to Kakadu so the open source viewer ships with OpenJPEG
Kick
The forced log-off of a resident from Second Life by an administrator.
KK
Equivalent to “OK”
Lag
The condition of running slowly. This can be caused by the server, your internet connection, or the objects, scripts and activities of the players around you.
LSL Linden Scripting Language
A C-like language used for server-side scripting of objects.
Land
Land in Second Life is much the same as it is in the real world, reaching to all ends of the world. Land is also sometimes called "ground" or "terrain". Land can be edited (or "terraformed") in many ways: flattened, smoothed, raised, roughened, etc
Land Baron
A resident who makes profit in-world by buying and selling land, or by developing and selling land on Private Estates.
Landmark
Landmarks are shortcuts to places in Second Life > World > Create Landmark here, landmarks are stored in your Inventory for later viewing.
Liaison
A Linden who work as front-line technical support or serve as an in-world representative.
Linden
An employee of Linden Labs. Linden employees are referred to as “Lindens” because all of them have that last name when in the game.
Linden Scripting Language
Linden Scripting Language (LSL) is the programming language used by players in Second Life. LSL scripts can control the behavior of in-world objects. LSL has a syntax similar to C...
Linden Dollar
The unit of currency for all monetary transactions in Second Life. Lindens are a microcurrency and can be traded for real world currencies on the Lindex and on other third party exchanges.
Linden Lab
The creators of Second Life and Teen Second Life.
Link
When building, multiple prims may be linked together with a menu command. When linked, they can be moved as one unit.
Limits
Limits of Second Life include Building, Avatar, Chat, Groups, Inventory, Land, Performance, Scripting and Textures.
Lock
To set the lock flag for an item, making it un-modifiable.
Log
A transcript of chat, or of computer activities.
LOL
Laughing Out Loud.
Lucky Chair
Scripted chairs that give out prizes when you sit on one that is displaying the first letter of your first name.
Machinima
"Machinima" is a neologism based on the phrase machine cinema. The term is used to distinguish between traditional animation techniques (which use specialized 3D animation software) and animation projects that record the action in real-time interactive 3D environments, such as single-player video games or Second Life.
Mainland
The largest masses of non-island linked simulators in the Second Life grid that refer to Linden-designed continents.
Mainlanders
"Mainlanders" is a term for SL residents who live on one of the Linden owned mainland continents.
Map
The window that displays the map. It can be used to find locations, individuals, and specific coordinates.
Message Template
The protocol description for UDP packet communication between the viewer and servers. Described in the text file app_settings/message_template.msg.
Message of the Day
A message that shows up when you are logging into Second Life
Mentor
A resident volunteer working with Linden Lab of Second Life and Teen Second Life who teaches and guides newcomers into the world.
Modify
Modify (modification) is a permission. An avatar or object can be modified in many ways.
Mouseview
(also Mouselook) Typing the letter “m” will change the main window to a first-person camera view that will change according to mouse motions. This is the usual view for weapons fire. It is also useful for flying in some circumstances. Hit the Escape key to exit Mouseview.
Mute
Choosing the option that prevents you from seeing the chat from another player.
Newbie
A newcomer to Second Life or Teen Second Life; a resident who has joined for a relatively short period of time and/or is not familiar or comfortable with Second Life’s culture, interface etc. The newbie cut-off point is generally considered to be at around 90 days.
Noob
Means the same as Newbie.
No-Copy
Any object whose permissions do not permit the current owner to make additional copies of the object. These objects have (no-copy) in their name in the inventory.
No-Fly
Any land parcel that does not permit flying. You can fly through no-fly parcels, but as soon as you touch down and stop flying, you’ll be unable to fly again until you exit the no-fly parcel. If you get really stuck, teleport somewhere else.
No-Modify
Any object whose permissions do not permit the current owner to make changes of the object. These objects have (no-modify) in their name in the Inventory.
Non Physical
An object may be "physical", in which case it can be affected by wind, gravity, and collisions with other objects. Or it may be a normal object; solid, but not affected by physics. Or, it can be nonphysical. Nonphysical objects appear to be there, but avatars and other objects can pass through them. Avatars may also become nonphysical, and do so when seated on objects. This renders the avatar immune from being bumped or pushed, and can be an effective defense.
Notecard
An inventory item containing text and/or embedded textures, snapshots, objects, or other notecards. Items embedded in notecards must have copy/modify/transfer permissions.
No-Transfer
Any object whose permissions do not permit the current owner to resell or give away the object. These objects have (no-transfer) in their name in the Inventory.
Occlusion
3D graphics rendering technique that ensures that the computer does not spend time attempting to draw things that are not visible (typically because they remain hidden behind something else).
Office Hours
Sheduled times where specific Lindens are available to take questions and comments from residents on their specific areas in Teen Second Life or Second Life.
Offline
The state of being disconnected from the Second Life servers and absent from the Second Life world.
Off-world
Off-world is when an object or avatar is sent out of the bounds of the grid.
Officer
An officer is a resident who is a member of a group and can edit various options for that group through the group window.
Ogg
Vorbis Open source audio compression library. Sound effects are stored as .ogg files in the asset system.
OI
OIP
OMG
“Oh My God!”
Online
The state of being connected to the Second Life servers and present in the Second Life world. Also: in-world.
Orbiter
Orbiters send their victims so far into the sky that it would take hours for them to fall back down in the normal way and/or their coordinates no longer fit within TL’s world model. Normally, teleporting away or–in extreme cases–relogging will fix being orbited.
Orientation Island
The first area all users of Second Life visit when they first log into the world.
Parcel
An area of land owned by a single user or group. Parcels are composed of square blocks measuring 4×4 meters, but the blocks do not have to be contiguous. Parcels have both an integer local id and a global UUID.
Pick
A pick is a location in a resident's profile that they have chosen to display. Some residents have used picks to display things other than locations, such as favorite snapshots. Each resident can create up to 10 picks in their profile.
Pole Dancing
Pole Dancing refers to using a scripted object to play animations while soliciting Linden Dollars from avatars watching, often in a highly sexualized context such as a club.
Position
Position is the location of something that can move. In Second Life, position usually refers to a prim or avatar (but can be other things too) in a simulator and is represented in a script as a vector.
Popular Places
Popular places is a search category which lists the the 20 parcels with the most traffic on the previous day. It does not differentiate between bots, campers and active residents.
Prim
Abbreviation for primitive.
Primitive
A basic geometric shape, such as a cube or sphere, which may be cut, twisted, or shaped in various ways. All objects in Second Life are made of one or more primitives. Each prim is represented by a set of parameters, including position, scale, rotation, shape, cut, hollow, etc. Prims can be linked together into link sets. They can also be attached to avatars, but this process is separate from linking. Primitives are implemented in LLPrimitive, with vertex generation performed in LLVolume and rendering in LLVOVolume.
Profile
A profile is used to display various information about a resident in the profile window. A profile will always contain the resident's name, "born" date, account type and partner. Other information can be left blank by the resident.
Quaternion
Representation of a rotation. SL uses unit quaternions represented in four floats. This allows only three floats to be transmitted and the remaining value reconstructed on the viewer.
Region
Data set for a region of the world, like “Orientation Island”. A region can be run by any simulator process, and regions move from sim to sim as the hosts are shut down, crash, etc.
Rez
Rez in Second Life means to create or to make an object appear. Rezzing an object/prim can be done by dragging it from a resident's inventory or by creating a new one via the edit window.
Resident
A user in Second Life is typically called a resident. This term is used by Linden Lab and may be meant to give users a feeling of "belonging" and ownership of the virtual world. "Resident" is also used throughout most of SL's UI in place of "user".
Ruth
This is the name given to the Second Life default avatar. When a simulator renders your avatar initially, it is sometimes unable to acquire all the information on your mesh, clothing, textures. In extreme cases, the sim has to render you with no info whatsoever, so it has a default, a female figure dubbed "Ruth". SL residents typically refer to logging in and appearing as the default as "being Ruthed". In viewer release 1.20 and following the default avatar becomes instead a glowing white particle cloud ("lumorphous blob").
Scripted Object
A scripted object is an object that has one or more scripts attached. Scripted objects can be made visible as a beacon through the View Menu.
Showcase
Editorially-controlled area that highlights some of the best inworld venues and locations that might be of interest to new and existing Residents. This is the place to go to explore and discover some of the exciting user-created locations in Second Life."
Skin
A texture image that replaces the default skin of your avatar. Cannot (usually) be adjusted by the appearance sliders, but looks much better than the default skin.
In 1.20 and later, skin can also refer to the theme your viewer is using. As of 1.20 the themes include Default (the grey and purple classic look of the viewer) and Silver (a lighter, blue look formerly known by the internal code name Dazzle).
Sim
Short for simulator. In common usage, a Second Life region, a square of land 256x256 meters. "Sim" may also refer to the server host machine, for example sim1234.agni.lindenlab.com. The SL server grid consists of over 5000 servers. Each server hosts several simulator processes (regions, or "sims"), of which there are over 22,000 (as of July 2008).
Simulator
The primary SL server process. Each simulator process simulates one 256×256 meter region. As the viewer moves through the world it is handled off from one simulator to another. Multiple simulator processes run on each server host, currently 2 to 16.
Snapshot
A button in the UI that will open up the snapshot preview window (Ctrl-Shift-S) with a screenshot of your current view ( ` will save the snapshot directly to your hard drive).
Slave
In Second Life a slave refers to an individual who has accepted a submissive role in a D/s relationship that is centered around roleplaying ownership and devotion to the Master/Mistress.
Slebrity
Slebrity is a portmanteau of SL for Second Life and celebrity. It refers to an avatar who has become notable in second life media, though not necessarily in the wider world.
Spam
An unsolicited instant message, notecard, texture, group invite, animate request, or object sent to multiple people. This can be sent by another player, or by an object containing a script.
Slide
A slider is a UI element such as in the avatar appearance menu. The slide llSetTextureAnim parameter. A collision effect when something slides over something else.
SL Exchange
"Sells objects, clothes and others things used in the game."
SLURL
A SLURL is a type of weblink that launches the Second Life client and teleports you to the location indicated via the slurl.com website.
Slsex
Use of animations, chat, instant messages, voice and scripted objects (e.g. attachments, poseballs and sex beds) to simulate sex inside of Second Life. Also called "cyber," short for cybersex, if it involves chat and not voice.
SLT
“Second Life Time.” The time zone corresponding to the local time at the Linden Lab offices at San Francisco. Linden Lab now refersto Pacific Daylight Time (PDT) and Pacific Standard Time (PST), but the term SLT is commonly used in-world by residents.
Sliders
Controls for customizing Avatar appearance and clothing. These sliding settings levers in appearance mode (right-click on Avatar & select “appearance” to access) change values for avatar and clothing mesh. As an example, foot size can be altered from tiny to large on one slider, rounded to pointy toes on another, thin to thick platforms on another.
Skybox
Buildings located in the sky
State
An object has different states: "normal", locked, physical, temporary, phantom, and combinations of these (except when flexible which limits object states).
Streaming Music/Video
Music and video that may be heard and viewed on a parcel. Each parcel may have one video and one audio stream set at any one time. Streams are specified as URLs to files or streaming servers on the Internet. With the proper permissions, an avatar can manually specify the URL of the streaming audio and video in the Media tab of Preferences.
SL
Second Life
Statistics
Bar A window of detailed performance data that appears on the upper right corner of the user’s screen, enabled with Ctrl-Shift-1 or View -> Statistics Bar. The data can help identify the source of performance problems in the client or simulator.
Stipend
Stipends are a certain allowance of money paid weekly (on Tuesday) to residents in L$. Premium accounts receive Stipends (300L$/week)etc , though some older accounts have been grandfathered in under previous stipend programs.
Task
Server-side representation of a primitive or link set. Since primitives can contain scripts or be physically simulated each task adds load to the server process. The agent is also represented as a task on the server, but has extensive additional processing.
Texture
A texture is an image which can be used to cover the faces of a prim as a visual representation of the material and look of an object or be used to make clothing or other tatoos or be put in a notecard.
TSL
Teen Second Life for 13 - 17 years to play, when they turn 18 they get transfered to the MG of Second Life.
TG
Teen Grid same as TSL or TSL
TY
“Thank You!”
TP
Teleport to other locations
Town Hall
A meeting where a senior Linden addresses and takes questions from residents. Town Halls are usually conducted via voice. (Not doing them anymore).
TSLB/SLB
Second Life Birthday/Teen Second Life Birthday
TOS
Terms of Service
Tiny Prim
Micro Prim
Tiny
An extremely small Avatar, usually a furry, designed to resemble an animated stuffed animal.
Time
SL's timezone is called SLT. It is equivalent to PST/PDT (Pacific Standard Time)/Pacific Daylight Time), the real world timezone of Linden Lab.
Tier
The monthly land “tax” you pay to either Linden Lab (on the mainland) or to a private island owner to own land. The more land you own, the higher your monthly Tier fees.
Texture
An image or graphic uploaded to Second Life for application to the surface of an object or to clothing. Textures can be purchased or found for free in-world, or created in third-party graphics programs and uploaded to Second Life for L$10 per image.
Terraform
To change the shape and elevation of land. Most Mainland sims are limited to ± 4 meters terraformability. Land on Private Estates can be terraformed up to ± 100 meters.
Terms of Service
The set of rules that all residents agree to follow while using Linden Lab services or products, and the consequences of violating those rules. Abbreviated TOS. Also see Community Standards.
TTYL
“Talk To You Later”
Traffic
A Linden Lab generated measure of how many avatars frequent a parcel of land and how long they stay. Higher traffic results in a higher placement in the “Popular Places” found by selecting Search.
Transfer
When a Teen Transfers from Teen Grid to Main Grid.
Texture
An image applied to the surface of an object.
UUID
Globally unique identifier, a 128-bit number represented as a 16-byte binary value or 36-byte hexadecimal string. UUIDs can be generated by any part of the system and are guaranteed to be unique.
User Interface
A user interface (UI or GUI: graphical user interface) is how a user interfaces with (uses) a software application.
Vector
An array of floating point values used to represent positions, colors, etc. Implemented in LLVector3, LLVector4, LLColor4, etc.
Vehicle
A scripted object whose movement you can control. Typically, a resident will sit on/in the vehicle and use it as a form of transportation. Vehicles include cars, airplanes, hoverboards, boats, UFOs, and much more.
Vendor
A scripted object that designed to sell objects, clothing, or other items to residents. Many brands of vendors are networked and operate of a central server.
Viewer
Client software, written in C++, that runs on the user’s Windows, Macintosh, or Linux computer. The process is named “newview” for historical reasons. You may specify Client parameters to it to alter its default behaviour.
Video
Video Tutorials that get filmed in Second Life or Teen Second Life often (machinimas).
Windlight
Sky and atmospheric and lighting effects for Second Life, developed by Windward Mark Interactive, which was purchased by Linden Lab for their technology.
Whisper Speech
(usually by objects containing scripts) that is audible only within a 10 meter radius from the object. Compare with regular chat (20m radius), shouting (100m radius) and Region Say (sim-wide).
Wire Frame
A mode of viewing the world by seeing only the edges that connect the vertices of objects, avatars, and terrain. The client wire frame mode can be toggled on and off with Ctrl-Shift-R.
Welcome Area
A Linden Lab-owned and designed information and social area for new residents.
Wiki
Second Life Wiki - Information about Volunteers, Windlight, Video Tutorials, Orientation Guides, Projects
X-Axis
The East-West axis of the in-world coordinate system. When editing objects, it is represented by a red arrow that passes through the center of the object.
Y-Axis
The North-South axis of the in-world coordinate system. When editing objects, it is represented by a green arrow that passes through the center of the object.
Z-Axis
The up-down axis of the in-world coordinate system. When editing objects, it is represented by a blue arrow that passes through the center of the object.