Difference between revisions of "LlGetObjectPrimCount"
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|func_id=323|func_sleep=0.0|func_energy=10.0 | |func_id=323|func_sleep=0.0|func_energy=10.0 | ||
|func=llGetObjectPrimCount | |func=llGetObjectPrimCount | ||
|return_type=integer|p1_type=key|p1_name=prim | |return_type=integer | ||
| | |p1_type=key|p1_name=prim|p1_desc=Must be the UUID of a prim in the sim otherwise the return is zero. | ||
|func_footnote=Avatars are not counted. | |||
|func_desc | |func_desc | ||
|return_text=that is the total number of prims for an object in the sim that contains '''prim'''. | |return_text=that is the total number of prims for an object in the sim that contains '''prim'''. | ||
Line 28: | Line 29: | ||
|also_articles | |also_articles | ||
|notes= | |notes= | ||
[[llGetObjectPrimCount]] can be used as an alternative for [[llGetAgentSize]] for testing if a uuid that is known to be in the sim is an avatar. The big difference being the two is that [[llGetObjectPrimCount]] returns zero on avatars while [[llGetAgentSize]] returns [[ZERO_VECTOR]] on prims. These two could be used in conjunction to test if the uuid is in the sim but [[llGetBoundingBox]] | [[llGetObjectPrimCount]] can be used as an alternative for [[llGetAgentSize]] for testing if a uuid that is known to be in the sim is an avatar. The big difference being the two is that [[llGetObjectPrimCount]] returns zero on avatars while [[llGetAgentSize]] returns [[ZERO_VECTOR]] on prims. These two could be used in conjunction to test if the uuid is in the sim but [[llGetBoundingBox]] maybe a better choice. | ||
|cat1=Object | |cat1=Object | ||
|cat2 | |cat2 |
Revision as of 01:49, 18 August 2008
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Summary
Function: integer llGetObjectPrimCount( key prim );323 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer that is the total number of prims for an object in the sim that contains prim.
• key | prim | – | Must be the UUID of a prim in the sim otherwise the return is zero. |
Avatars are not counted.
Caveats
- This cannot be used to detect if an avatar is seated, use llGetAgentInfo instead.
Examples
<lsl>default{
touch_start( integer vIntTouched ){ integer prims = llGetObjectPrimCount( llGetKey() ); llSay( PUBLIC_CHANNEL, "This object has " + (string)prims + " prims and " + (string)(llGetNumberOfPrims() - prims) + " avatars."); }}</lsl>
Notes
llGetObjectPrimCount can be used as an alternative for llGetAgentSize for testing if a uuid that is known to be in the sim is an avatar. The big difference being the two is that llGetObjectPrimCount returns zero on avatars while llGetAgentSize returns ZERO_VECTOR on prims. These two could be used in conjunction to test if the uuid is in the sim but llGetBoundingBox maybe a better choice.
See Also
Functions
• | llGetNumberOfPrims | – | Returns the number of prims in the current object. |