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- 16:19, 28 October 2023 diff hist +56 Category:LSL FixMe what "FixMe" actually means, at least some of it current
- 16:19, 28 October 2023 diff hist −8 LlDeleteCharacter deprecated template current
- 16:18, 28 October 2023 diff hist +18 LlPatrolPoints category current
- 16:17, 28 October 2023 diff hist −26 LlPatrolPoints deprecated template
- 16:11, 28 October 2023 diff hist +127 ZERO ROTATION just a test to see if this makes the category:fixme go away current
- 15:48, 28 October 2023 diff hist −70 LlGetNotecardLine there appear to be no permission restrictions about what llGetNotecardLine can read; -copy notecards aren't readable from inventory, but scripts can
- 15:11, 28 October 2023 diff hist +294 LlFabs like llAbs, llFabs isn't strictly necessary, though can't bitshift so avoiding the function isn't quite as powerful and it produces NaNs for infinity/+0 for -0 current
- 14:49, 28 October 2023 diff hist +169 LlAbs this function is not terribly necessary, even if convenient current
- 14:30, 28 October 2023 diff hist +121 Category:LSL Rotation slight rephrasing: rot div is quat div, only if the rotation is normalized already current
- 04:52, 28 October 2023 diff hist +343 Category:LSL Rotation also a note that rotations can double as complex numbers in a pinch
- 04:40, 28 October 2023 diff hist +505 Category:LSL Rotation reordered since addition/subtraction are not very useful; added footnote about what rot div actually means mathematically
- 11:01, 27 October 2023 diff hist +332 LlSetPrimitiveParams a very edge case, but if the calling script is inside a mesh prim, it can't change the sculpt params of *any* prim current
- 14:07, 21 October 2023 diff hist +327 LlParticleSystem follow velocity particles are not rendered if the particle is motionless
- 13:57, 21 October 2023 diff hist +20 Template:LSL Function/ParticleSystem reworded PSYS_PART_BOUNCE_MASK description since it was slightly inaccurate
- 11:34, 18 October 2023 diff hist +1,229 LlGetScriptState crash monitor example current
- 11:09, 18 October 2023 diff hist +101 LlLinkPlaySound
- 11:09, 18 October 2023 diff hist +101 LlPlaySound
- 11:08, 18 October 2023 diff hist +349 LlTriggerSound current
- 11:06, 18 October 2023 diff hist +68 LlPlaySound
- 11:05, 18 October 2023 diff hist +39 LlPlaySound link to linked version
- 11:04, 18 October 2023 diff hist +348 LlPlaySound throttle info
- 11:03, 18 October 2023 diff hist +348 LlLinkPlaySound sounds are throttled, much to the chagrin of my SL music engine
- 10:52, 18 October 2023 diff hist +151 PRIM SHINY MEDIUM equivalent PRIM_SPECULAR values
- 10:51, 18 October 2023 diff hist +150 PRIM SHINY LOW equivalent PRIM_SPECULAR values
- 10:50, 18 October 2023 diff hist +1 m PRIM SHINY HIGH oops
- 10:48, 18 October 2023 diff hist +150 PRIM SHINY HIGH equivalent PRIM_SPECULAR values
- 08:08, 18 October 2023 diff hist +3,312 Category:LSL Rotation made more in-depth like the other data type category pages
- 07:11, 18 October 2023 diff hist +20 Category:LSL Types reword the footnote
- 09:17, 16 October 2023 diff hist +203 LlToUpper same as llToLower, works mostly for basic unicode, fails for 1561 out of 2155 characters current
- 09:16, 16 October 2023 diff hist +203 LlToLower works for most basic non-7-bit characters, but fails for 1160 out of 1791 characters tagged as "uppercase" current
- 16:01, 15 October 2023 diff hist +310 Category:LSL Vector →Components: can access components only with variables, not literals or function returns current
- 15:47, 15 October 2023 diff hist +222 Category:LSL Float precise integer values also include negatives
- 15:15, 15 October 2023 diff hist +178 Category:LSL Types footnotes were missing, an important footnote at that, and expanded it
- 12:51, 11 October 2023 diff hist +93 m LlSqrt note about other roots, since they are sometimes useful current
- 11:37, 11 October 2023 diff hist +248 LlIntegerToBase64 one more expansion to make it clearer current
- 10:48, 11 October 2023 diff hist +202 LlIntegerToBase64 refer to the inverse operation caveats for dropping more than padding characters
- 10:43, 11 October 2023 diff hist +525 LlIntegerToBase64 example on how to make use of fewer than 6 Base64 chars
- 10:30, 11 October 2023 diff hist +582 LlBase64ToInteger the return is always predictable: if there's fewer than 6 characters, any incomplete bytes of the integer become 0 (e.g. 5 chars->30 bits->only 3 complete bytes with low byte set to 0) current
- 09:12, 11 October 2023 diff hist +862 LlSetLinkTextureAnim matching my edits from llSetTextureAnim
- 15:17, 9 October 2023 diff hist +637 LlSetObjectName clarified the replacement chars for invalid object names, added an example for testing if an object name is valid current
- 14:24, 9 October 2023 diff hist +159 LINK ROOT LINK_THIS is a safe alternative if the script is in the root, and only refers to the root
- 13:58, 9 October 2023 diff hist +274 LlParticleSystem INTERP_SCALE will scale sizes smoothly, and it's possible to scale from/to <0, 0, 0> (and those notes were blending in very illegibly in the linkset info injection)
- 13:44, 9 October 2023 diff hist +237 LlGetFreeMemory same as llGetUsedMemory: a micro sleep can ensure stable results current
- 13:40, 9 October 2023 diff hist +255 LlGetUsedMemory memory values are updated only at the start of a server frame, micro sleep before the call to skip to the next frame gets you stable results current
- 12:40, 9 October 2023 diff hist +217 LlRound same applies to round as it does for floor for positive values, faster to just +0.5 and truncate to int current
- 12:14, 9 October 2023 diff hist +38 LlChar turns out the old "?" was incorrect and negative values also return the replacement char, not just a ? current
- 12:08, 9 October 2023 diff hist +195 LlChar return value for chars that aren't valid UTF-16
- 09:39, 9 October 2023 diff hist +88 N User:Frionil Fang Created page with "Hi just here to add weird undocumented footnotes I've found in my 13 years of scripting." current
- 09:36, 9 October 2023 diff hist +868 LlSetTextureAnim length 0 works as sizex*sizey, and if those are 0, then length=1; the texture parameters being limited part is not correct, which can be used depends on the mode and sizex/sizey; active texture animation on a prim overrides normal/specular texture parameters on ALL faces, not just animated ones
- 07:55, 9 October 2023 diff hist +184 Control sitting on a control-taking object may also trigger actual movement controls current