Release Notes/Second Life Server/10
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Revision as of 15:18, 3 January 2011 by Lil Linden (talk | contribs)
10.12.13.216725
- "Compression" project scheduled: 2011-01-04
- Features
- Compress region crossing data
- Avatar data is compressed when moving/TPing from one region to another. This should decrease the amount of time it takes to move between regions.
- This feature will be disabled at initial deploy, and enabled via a config change later.
- Compress region crossing data
- Bug Fixes
- SVC-6556: Avatar and the ship sails attached to the avatar do not rez beyond 80 meters
- Simulator crash fixes
10.11.30.215699
- "Maint Server" deployed: 2010-12-07
- Features:
- Scripts now have access to server version
- Content creators have greater access to script usage info
- The following constants have been added for use with llGetObjectDetails:
OBJECT_RUNNING_SCRIPT_COUNT
: Returns the number of running scripts on the objectOBJECT_TOTAL_SCRIPT_COUNT
: Returns the total number of scripts, running or not, on the objectOBJECT_SCRIPT_MEMORY
: Returns the total script memory used by the object
- The following constants have been added for use with llGetObjectDetails:
- Bug Fixes:
- SVC-6332: llLinkParticleSystem() causes the avatar to emit particles until a relog
- SVC-5908: Setting VEHICLE_HOVER_HEIGHT to values > 1024 fails to work as intended
- SVC-6204: Group members still being charged group liability for "parcel directory fee" for land on disabled regions
- SVC-6367: Grey goo fence prevents objects from going off world
10.11.29.215604
- Deployed: 2010-11-30
- "Linkability" project
- Bug Fixes
- SVC-5687: llSetLinkPrimitiveParamsFast does visually not work without delay
- Objects underground should not be returned to inventory.
10.11.09.214391
- Deployed: 2010-11-16
- Features
- "Threaded Rez": Object rezzing is moved to a separate thread.
- This should minimize lag instances when complex objects are rezzed in a region.
- "Threaded Rez": Object rezzing is moved to a separate thread.
- Bug Fixes
10.11.09.214282
- Deployed: 2010-11-09
- Features
- Internal tools updates relating to content management
- Enable tcmalloc-1.6 by default to help with memory and performance debugging.
- Simulator disk operations moved into threads for performance reasons.
- Bug Fixes
10.10.20.212725
- Deployed: 2010-11-02
- Rolled back to 10.10.18.212360: 2010-11-03
Features- Enable tcmalloc-1.6 by default to help with memory and performance debugging.
- Simulator disk operations moved into threads for performance reasons.
Bug Fixes- SVC-583: Five minute wait due to "System Logging You Out" happens every time when wearing scripted attachments.
- Several stuck presence issues resolved.
Several simulator crash fixes.
10.10.18.212360
- Deployed: 2010-10-19
- Features:
- llSetPrimitiveParams([PRIM_ROT_LOCAL, rotation])
- Server-side support for experimental "SimConsole"
- Requires viewer-side updates as well, which are not yet widely available.
- See Beta_Server_Office_Hours/Minutes/2010-10-07 for details.
- [20:41:11] Oskar Linden: sim console is a new level of trickery to allow people shell like access to the simulator through their vwr
- Bug Fixes:
- SVC-6063: Object doesn't appear in Inventory when taken while frozen by grey goo fence
- Simulator does not preserve static objects' CRC values upon restart
- This makes objects have to re-download after a sim restart, instead of pulling from cache.
- Faster terrain collisions
- Simulator crash fix
10.09.21.210146
- Deployed 2010-09-28
- Bug Fixes:
- Simulator crash modes
- Improvements to the Region Conductor
- This helps down regions come back up more quickly.
- Modifications to deploy tools to support Release Candidates
10.9.10.210079
- Deployed 2010-09-21
Bug fixes:
- Several simulator crash modes