llSetPos
Revision as of 21:50, 31 December 2008 by Ppaatt Lynagh (talk | contribs) (Footnote the current undocumented WarpPos rather than the obsolete undocumented posJump)
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Summary
Function: llSetPos( vector pos );0.2 | Forced Delay |
10.0 | Energy |
Moves the object or primitive towards pos without using physics.
• vector | pos | – | position in region or local coordinates depending on the situation (see #Specification). |
Movement is capped to 10m per call for unattached root prims.[1]
Specification
Coordinate Frame
- Root prims (or single prim objects)
- Attached
- pos is a local coordinate relative to the attach point.
- Not attached
- pos is a region coordinate.
- Attached
- Child prims (non root prims)
- pos is a local coordinate relative to the root prim.
Caveats
- This function causes the script to sleep for 0.2 seconds.
- Because of the intermixing of local and regional coordinates with this function, when a prims position is wanted it is best to use llGetLocalPos.
- This function does not work for physical objects. Use llMoveToTarget instead.
Examples
<lsl> //Move the object up 1m when someone touches it. default {
touch_start(integer i) { llSetPos(llGetPos() + <0,0,1>); }
}
</lsl>Notes
Multiple movement commands can be chained together with llSetPrimitiveParams and PRIM_POSITION. The advantage of doing this is that the script only sleeps once per function call instead of once per movement.
See Also
Functions
• | llGetLocalPos | – | Returns the prim's local position if it is attached or non-root (otherwise it returns the global position) | |
• | llGetRootPosition | – | Gets the root prims position | |
• | llGetPos | – | Returns the prim's global position, even if it is attached or non-root |