Texture Test
6/22/05 original test written by SteveLinden
7/6/05 added texture priority test - Steve
7/8/05 added full-screen test -Steve
TextureTest
- Test textures for the following can be found here...
- http://lindens.lindenlab.com.s3.amazonaws.com/dan-linden/test_256_256.tga
- http://lindens.lindenlab.com.s3.amazonaws.com/dan-linden/test_256_256_alpha.tga
- http://lindens.lindenlab.com.s3.amazonaws.com/dan-linden/test_256_512.tga
- http://lindens.lindenlab.com.s3.amazonaws.com/dan-linden/test_512_16.tga
1. Uploading Textures
- a. Single Texture Upload Test
- File->Upload Image
- Upload test_256_256.tga
- Verify that the upload succeeds and that the image looks correct (red arrow pointing up in a green box)
- b. Batch Texture Upload Test
- File->Bulk Uplaod
- Upload test_256_512.tga, test_256_256_alpha.tga, test_512_16.tga
- Verify that the textures are the correct dimentions, and that the _alpha texture has transparancy
- Filter your inventory by Texture and verify that the uploaded textures all show up
2. Applying textures
- a. Object Texture Test
- Create a box and scale it up so that its sides are easy to see
- Right-click and edit the box
- Click on More (if the tabs don't appear) and choose the Texture tab
- Click on the current (default wood) texture box
- Verify that the Pick: Texture dialog comes up.
- Verify that the Textures folder in your inventory appears to the right
- Drag test_256_256 onto the texture box from where to where?
- Verify that the texture on all sides of the box changes
- Verify that the arrows on all four sides point up
- Verify that the arrows on the top and bottom point opposite directions
- Close the Pick: Texture dialog
- Click on the Color box
- Verify that the Color Picker dialog comes up
- Choose a color and close the dialog
- Verify that the color of all sides of the box change
- Change the Transparency spinner and verify that the transarency of the box changes
- Change the Color and Transparency back to White / 0
- Increase the Horizontal and Vertical Repeats per Face
- Verify that the texture appears multiple times across each surface
- Decrease the Horizontal and Vertical Repeats per Face
- Verify that a subset of the texture appears on the surface
- Change the Horizontal and Vertical Offset
- Verify that the texture is offset on each face
- Enable Horizontal and Vertical Flip
- Verify that the texture flips on each surface
- Change the Rotation value
- Verify that the texture rotates correctly on each surface
- Change the Repeats Per Meter and click on Apply
- Verify that the Repeats per Face values change accordingly
- Change the Repeats per Face back to 1.0 and verify that the Repeats Per Meter value chaages
- b. Face Texture Test
- Open up the Inventory : My Inventory : Textures folder (or filter your inventory for textures)
- Drag test_256_256_alpha on to one of the faces on the box
- Verify that the texture appears correctly and that you can see through it
- Drag test_256_512 on to a different face and verify that it appears correctly
- Drag test_512_16 on to the same face and verify that it appears correctly
- The image should appear blurry since it is being stretched across the surface
- Take the box created for the next test
3. Avatar Textures
- a. Modifying Your Avatar Textures Test
- Right-click on your avatar, choose Appearance
- Select Jacket and change the Upper and/or Lower fabric texture
- Verify that the jacket texture on your avatar changes
- Select Pants and change the fabric texture
- Verify that the jacket texture on your avatar changes
- Click on Save to save the changes
- Watch your avatar. The texture should go from crisp to (briefly) blurry then crisp again as the baked image loads.
- Verify that the baked image looks correct
- Have another avatar watch while you do this and verify that they see the change once you save and that it is correct.
- b. Modifying Another Avatar Textures Test
- Watch while another avatar repeats the above test
- Verify that you can see changes while the other avatar is changing their appearance (There may be some delay)
- Verify that after the other avatar finishes making changes, the baked texture appears correctly
- Watch while another avatar repeats the above test
4. Parcel Overlay
- Set View->Land Owners to enabled.
- Verify that property colors are visible and their edges are crisp
- Disable View->Land Owners
5. Media Textures
- a. Applying Parcel Media Textures Test
- Buy a piece of land (see Buying Parcels Test) or go to a parcel of land you own
- Make sure you are standing in the parcel
- Move the box created above on to the parcel
- Righ-click on the land and choose About Land
- Choose the Media tab
- Make sure that there is not currently anyting in the Media texture URL field
- Click on the box under Replace this texture:
- Verify that the Pick dialog comes up with a list of your textures on the right
- Select the test_256_256 texture
- Verify that the image shows up under Replace this texture
- Close the Pick dialog
- Enter a valid streaming media url into the with content from this URL field and press 'Return'
- For examples see Media Stream Sample Urls
- Verify that the Movie control dialog appears on the bottom of the screen and press the play (triangle) button
- Verify that the movie starts playing on the sides of the box with test_256_256 applied
- Close the About Land dialog
- Right-click the box and choose Edit
- Click on the Texture tab
- Click on the Align button
- Verify that the move now plays across the entire surface of faces with test_256_256 applied
- Close the Edit dialog
- Right-click on the land and choose About Land again. The Media tab should already be selected.
- Click again on the box under Replace this texture: and verify that the Pick dialg comes up
- Select the test_256_256_alpha texture
- Verify that the movie starts playing on the surface with test_256_256_alpha applied
- Note: the texture may not be aligned on the new surface
- Verify that the surface is not transparant
- Verify that the other surfaces return to displaying test_256_256
- Select the test_256_16 texture
- Verify that the movie starts playing on the surface with test_256_16 applied
- Note: the texture may not be aligned on the new surface
- Verify that the aspect ratio and transparancy are the same as when the movie played on the other surface
- Verify that the other surface returns to displaying test_256_256_alpha
- Buy a piece of land (see Buying Parcels Test) or go to a parcel of land you own
- b. Media Parcel texture Test
- Move out of the parcel
- Verify that the movie stops playing and that the previously applied texture appears on the surface
- Move back in to the parcel
- Verify that the movie does not start playing and that the Movie control appears
- Press Play on the control
- Verify that the movie starts playing again on the correct surface
- Move out of the parcel
6. Texture Priority
- Locate an object in the distance with an unloaded or blurry texture.
- You may need to fly to a new area or log out / log in.
- Zoom in on the object so that the blurry texture is large and centered in your view.
- The texture should quickly improve to the correct resolution, before other nearby textures do.
7. Full Res
- Choose Edit->Preferences->Graphics
- Change the Run in a window setting
- Click Apply
- Verify that all textures show up correctly after the resolution changes
- Change the Run in a window setting back
- Click Apply
- Verify that all textures show up correctly after the resolution changes
8. Texture Memory management
- Texture an object with a texture at 2 repeats per face.
- Right-click on your avatar, choose Appearance
- Use that same texture on every possible body part, tatoo, and clothing.
- Click save
- Verify the texture on the object still looks ok (not clamped).
- Verify your avatar appears the same to another person as it does to you.