Label an object for sale by dragging a script from inventory on to an object. See the label blink out and then come back to say something like "Open/ Yes Mod/ Yes Copy/ Yes Transfer".
// Float a label over an object: its name, description, and permissions.
// http://wiki.secondlife.com/wiki/llGetObjectPermMask
string perms2String(integer everyonePerms, integer nextPerms)
{
integer PERMS_OPEN = (PERM_MODIFY | PERM_COPY | PERM_TRANSFER);
string line = "Closed";
if ((nextPerms & PERMS_OPEN) == PERMS_OPEN)
{
if (everyonePerms & PERM_COPY)
{
line = "Open";
}
}
if (nextPerms & PERM_MODIFY)
{
line += "/ Yes Mod";
}
if (nextPerms & PERM_COPY)
{
line += "/ Yes Copy";
}
if (nextPerms & PERM_TRANSFER)
{
line += "/ Yes Transfer";
}
return line;
}
list getLabels()
{
string name = llGetObjectName();
if (name == "Object") { name = "(No Name)"; }
string description = llGetObjectDesc();
if (description == "") { description = "(No Description)"; }
integer everyonePerms = llGetObjectPermMask(MASK_EVERYONE);
integer nextPerms = llGetObjectPermMask(MASK_NEXT);
string permissions = perms2String(everyonePerms, nextPerms);
return [name, description, permissions];
}
floatLabels(list lines)
{
string label = llDumpList2String(lines, "\n---\n");
vector color = <1.0, 1.0, 1.0>; // color = <R, G, B>
float opacity = 1.0; // opacity = alpha = 1.0 - transparency
llSetText(label, color, opacity);
}
default
{
state_entry()
{
llSetText("", <0.0, 0.0, 0.0>, 0.0);
llSleep(0.1);
floatLabels(getLabels());
llRemoveInventory(llGetScriptName());
}
}