llSameGroup

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Revision as of 02:46, 17 June 2008 by Catherine Pfeffer (talk | contribs) (No script should assume there is only one detected agent at a time)
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Summary

Function: integer llSameGroup( key agent );
0.0 Forced Delay
10.0 Energy

Returns an integer boolean, that is TRUE if agent has the same active group, otherwise FALSE

• key agent must be in the same sim

Also returns TRUE if the object is deeded to the same active group as agent

Examples

<lsl>// Gives inventory object only to agents with the same active group default {

   touch_start(integer total_number)
   {
       integer i;
       for (i = 0; i < total_number; i++)
       {
           if (llSameGroup(llDetectedKey(i))) // same as llDetectedGroup(i) (with llDetectedGroup, detected does not need to be in the sim)
             llGiveInventory(llDetectedKey(i), llGetInventoryName(INVENTORY_OBJECT, 0));
          else
             llSay(0, "Wrong active group!");
       }
   }
}</lsl>

See Also

Functions

•  llDetectedGroup Used in conjunction with detection events

Deep Notes

Signature

function integer llSameGroup( key agent );