llGetInventoryNumber

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Revision as of 12:03, 3 November 2008 by Strife Onizuka (talk | contribs)
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Summary

Function: integer llGetInventoryNumber( integer type );
0.0 Forced Delay
10.0 Energy

Returns an integer that is the number of items of a given type in the prims inventory.

• integer type INVENTORY_* flag

Flag Inventory Type
INVENTORY_NONE -1 Item does not exist.
INVENTORY_ALL Any inventory type.
INVENTORY_TEXTURE 0 texture
INVENTORY_SOUND 1 sound
INVENTORY_LANDMARK 3 landmark
INVENTORY_CLOTHING 5 clothing
INVENTORY_OBJECT 6 object
Flag Inventory Type
INVENTORY_NOTECARD 7 notecard
INVENTORY_SCRIPT 10 script
INVENTORY_BODYPART 13 body part
INVENTORY_ANIMATION 20 animation
INVENTORY_GESTURE 21 gesture
INVENTORY_SETTING 56 setting
INVENTORY_MATERIAL 57 material

Examples

<lsl>// Item Counter // By Apollia Pirandello // 9/19/2007 // // Public domain. Free to use and/or modify for any purpose, // including commercial purposes. // // Once you drop this script in any prim, it will immediately // tell you in an OwnerSay how many items are in that prim, // minus 1, so the script itself isn't counted. // // It will also do that whenever the prim is touched. //**********SCRIPT BEGINS BELOW**********

//****VARIABLE

integer items_contained;

//****END OF VARIABLE SECTION //****FUNCTIONS****

CountItems() {

 items_contained = llGetInventoryNumber( INVENTORY_ALL );
 --items_contained;

}

SayCount() {

 llOwnerSay( "This prim contains " + (string)items_contained + " items." );

}

//****END OF FUNCTIONS**** //****DEFAULT STATE****

default {

 state_entry()
 {
   CountItems();
   SayCount();
 }
 touch_start(integer total_number)
 {
   CountItems();
   SayCount();
 }  

}</lsl> <lsl>objects = llGetInventoryNumber(INVENTORY_OBJECT);</lsl> <lsl>// Inventory Statistic By Zep Palen. // Here is another use of llGetInventoryNumber to show a statistic in a hovertext // For this script to work you must add a showlist and an excludelist to the Description of the item this script is in. // The description field must be filled like follows: [showlist];[Excludelist] // Example: 0,1,3,5,6,7,10,13,20,21;3,7,10 // in the example all types are shown, but only types 3,7 and 10 are counted as total. You can see in the 2 lists below which number means which type // ----------------- // This script is free to use and modify as you wish - Zep Palen // --------------------------

list inv_types = [0, 1, 3, 5, 6, 7, 10, 13, 20, 21]; list inv_names = ["Textures", "Sounds", "Landmarks", "Clothings", "Objects", "Notecards", "Scripts", "Bodyparts", "Animations", "Gestures"];

processCountInventory() {

   list objDesc = llParseString2List(llGetObjectDesc(), [";"], []);
   list showList = llParseString2List(llList2String(objDesc, 0), [","], []);
   list excludeFromCount = llParseString2List(llList2String(objDesc, 1), [","], []);
           
   string counted = "ITEM COUNTER";
   integer i = ~llGetListLength(showList);
   while (++i)
   {
       integer showItem = (integer)llList2String(showList, i);
       integer sIndex = llListFindList(inv_types, [showItem]);
       if (~sIndex)
           counted += "\n" + llList2String(inv_names, sIndex) + ": " + (string)llGetInventoryNumber(showItem);
   }
   integer totalCount = llGetInventoryNumber(INVENTORY_ALL);
   for (i = ~llGetListLength(excludeFromCount); ++i;)
   {
       integer exclItem = (integer)llList2String(excludeFromCount, i);
       integer cIndex = llListFindList(inv_types, [(string)exclItem]);
       if (~cIndex)
           totalCount = totalCount - llGetInventoryNumber(exclItem);
   }
   
   counted += "\n \n" + "Total: " + (string)totalCount;
   llSetText(counted, <1,1,0>, 1);

}

default {

   state_entry()
   {
       processCountInventory();
   }
   
   changed(integer change)
   {
       if (change & CHANGED_INVENTORY)
       {
           processCountInventory();
       }
   }
}</lsl>

Deep Notes

Tests

•  llGiveInventory_All_Test

Signature

function integer llGetInventoryNumber( integer type );