V
|
Flag
|
|
Parameters Returned
|
Scope
|
27
|
PRIM_NAME
|
[ PRIM_NAME,
|
|
|
|
Used to get or set the prim's name.
|
|
3 name
|
28
|
PRIM_DESC
|
[ PRIM_DESC,
|
string description ] ]
|
description - prim
|
|
|
|
|
|
3 description
|
9
|
PRIM_TYPE
|
[ PRIM_TYPE,
|
integer flag ] + flag_parameters ]
|
shape - prim
|
|
|
|
flag Constants
|
|
Additional Return Values / Flag Parameters
|
PRIM_TYPE_BOX
|
0
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
PRIM_TYPE_CYLINDER
|
1
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
PRIM_TYPE_PRISM
|
2
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
|
PRIM_TYPE_SPHERE
|
3
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
|
PRIM_TYPE_TORUS
|
4
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
PRIM_TYPE_TUBE
|
5
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
PRIM_TYPE_RING
|
6
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
|
PRIM_TYPE_SCULPT
|
7
|
[ string map, integer type ]
|
|
|
3 shape
|
2
|
PRIM_MATERIAL
|
[ PRIM_MATERIAL,
|
|
3 material
|
3
|
PRIM_PHYSICS
|
[ PRIM_PHYSICS,
|
integer boolean ] ]
|
physics status - object
|
|
|
|
|
|
4 status physics
|
4
|
PRIM_TEMP_ON_REZ
|
[ PRIM_TEMP_ON_REZ,
|
integer boolean ] ]
|
temporary - object
|
|
|
|
|
|
4 temporary
|
5
|
PRIM_PHANTOM
|
[ PRIM_PHANTOM,
|
integer boolean ] ]
|
phantom status - object
|
|
|
|
|
|
4 status phantom
|
6
|
PRIM_POSITION
|
[ PRIM_POSITION,
|
vector position ] ]
|
position - prim
|
|
|
|
|
|
3 position
|
8
|
PRIM_ROTATION
|
[ PRIM_ROTATION,
|
|
3 rotation global
|
29
|
PRIM_ROT_LOCAL
|
[ PRIM_ROT_LOCAL,
|
|
3 rotation local
|
7
|
PRIM_SIZE
|
[ PRIM_SIZE,
|
|
3 size
|
17
|
PRIM_TEXTURE
|
[ PRIM_TEXTURE,
|
|
2 texture
|
26
|
PRIM_TEXT
|
[ PRIM_TEXT,
|
|
3 floating text
|
18
|
PRIM_COLOR
|
[ PRIM_COLOR,
|
|
2 color & alpha
|
19
|
PRIM_BUMP_SHINY
|
[ PRIM_BUMP_SHINY,
|
|
2 shiny & bump
|
23
|
PRIM_POINT_LIGHT
|
[ PRIM_POINT_LIGHT,
|
|
3 point light
|
20
|
PRIM_FULLBRIGHT
|
[ PRIM_FULLBRIGHT,
|
|
2 full bright
|
21
|
PRIM_FLEXIBLE
|
[ PRIM_FLEXIBLE,
|
|
3 flexible
|
22
|
PRIM_TEXGEN
|
[ PRIM_TEXGEN,
|
|
|
|
mode Constants
|
|
Description
|
PRIM_TEXGEN_DEFAULT
|
0
|
The texture repeats units are in texture repeats per face.
|
PRIM_TEXGEN_PLANAR
|
1
|
The texture repeats units are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
|
|
|
2 texture mode
|
25
|
PRIM_GLOW
|
[ PRIM_GLOW,
|
|
2 glow
|
24
|
PRIM_CAST_SHADOWS
|
[ PRIM_CAST_SHADOWS,
|
integer boolean ] ]
|
(DEPRECATED) - cast shadow - prim
|
|
|
|
|
|
3 cast shadow *
|
1
|
PRIM_TYPE_LEGACY
|
PRIM_TYPE_LEGACY [ 1,
|
integer flag ] + flag_parameters ]
|
(DEPRECATED) - shape - prim
|
|
|
|
flag Constants
|
Flag Parameters
|
PRIM_TYPE_BOX
|
0
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_CYLINDER
|
1
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_PRISM
|
2
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_SPHERE
|
3
|
[ vector cut, float hollow, vector dimple ]
|
PRIM_TYPE_TORUS
|
4
|
[ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ]
|
PRIM_TYPE_TUBE
|
5
|
[ vector cut, float hollow, float twist_end, float topshear_x ]
|
|
|
3 shape legacy mode
|