DEBUG CHANNEL

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Revision as of 21:51, 31 December 2013 by Strife Onizuka (talk | contribs) (Scripts can listen in on this channel too, also chat distances apply be it shout, whisper or say.)
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Description

Constant: integer DEBUG_CHANNEL = 0x7FFFFFFF;

The integer constant DEBUG_CHANNEL has the value 0x7FFFFFFF

Chat channel reserved for script debugging and error messages. The client will display chat on this channel in the script console if the avatar is within the appropriate distance for the communication type (see Chat for details).

Errors are typically shouted.

Caveats


Related Articles

Constants

•  PUBLIC_CHANNEL

Functions

•  llWhisper
•  llSay
•  llShout
•  llRegionSay
•  llDialog
•  llListen

Events

•  listen

Useful Snippets

<lsl>key owner;

default{//little link_message debugging script

   link_message(integer a, integer b, string c, key d){
       llSay(DEBUG_CHANNEL, llList2CSV([a,b,c,d]));
       if(llGetOwner() != owner)
           llSetScriptState(llGetScriptName(), FALSE);
   }
   state_entry(){
       owner = llGetOwner();
   }

}</lsl>

Deep Notes

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Source

'linden\indra\llcommon\indra_constants.h' as CHAT_CHANNEL_DEBUG (with a value of S32_MAX)

Signature

integer DEBUG_CHANNEL = 0x7FFFFFFF;//Chat channel reserved for script debugging and error messages, broadcasts to all nearby users.