llGetInventoryType
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Summary
Function: integer llGetInventoryType( string name );0.0 | Forced Delay |
10.0 | Energy |
Returns an integer that is the type of the inventory item name
• string | name | – | name of an inventory item |
If name does not exist, INVENTORY_NONE is returned (no errors or messages are generated), making this function ideal for testing the existence of inventory.
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Examples
string get_type_info(integer inputInteger)
{
if (inputInteger == INVENTORY_TEXTURE)
return "INVENTORY_TEXTURE";
else if (inputInteger == INVENTORY_SOUND)
return "INVENTORY_SOUND";
else if (inputInteger == INVENTORY_LANDMARK)
return "INVENTORY_LANDMARK";
else if (inputInteger == INVENTORY_CLOTHING)
return "INVENTORY_CLOTHING";
else if (inputInteger == INVENTORY_OBJECT)
return "INVENTORY_OBJECT";
else if (inputInteger == INVENTORY_NOTECARD)
return "INVENTORY_NOTECARD";
else if (inputInteger == INVENTORY_SCRIPT)
return "INVENTORY_SCRIPT";
else if (inputInteger == INVENTORY_BODYPART)
return "INVENTORY_BODYPART";
else if (inputInteger == INVENTORY_ANIMATION)
return "INVENTORY_ANIMATION";
else if (inputInteger == INVENTORY_GESTURE)
return "INVENTORY_GESTURE";
else if (inputInteger == INVENTORY_SETTING)
return "INVENTORY_SETTING";
// else
return "<!-- inventory type unknown --!>";
}
default
{
touch_start(integer num_detected)
{
integer totalItems = llGetInventoryNumber(INVENTORY_ALL);
integer index;
while (index < totalItems)
{
string itemName = llGetInventoryName(INVENTORY_ALL, index);
integer type = llGetInventoryType(itemName);
// PUBLIC_CHANNEL has the integer value 0
llSay(PUBLIC_CHANNEL,
"'" + itemName + "' (" + get_type_info(type) + ")");
++index;
}
}
}
Useful Snippets
string InventoryName(string name, integer type)
{//finds an item in a case insensitive fashion of the given type and returns its true name.
integer a = llGetInventoryType(name);
if(!~a)//a == INVENTORY_NONE
{//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works.
string lc_name = llToLower(name);
a = llGetInventoryNumber(type);
while(a)
{//(a = ~-a) is equivalent to --a, but runs faster.
if(llToLower(name = llGetInventoryName(type, a = ~-a)) == lc_name)
{//we found a match ^_^
return name;
}
}
}
else if((a == type) ^ (!~type))//return name, as long as a == type or type == INVENTORY_ALL
{//we already know that a != INVENTORY_NONE, but just in case we use xor instead of or.
return name;
}
return "";//no match ~_~
}
integer InventoryExists(string name, integer type)
{//only included to show how this type of check could be done if the value of 'type' is not constant and could be INVENTORY_ALL.
return (llGetInventoryType(name) == type) ^ (!~type);
}//Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result.
See Also
Functions
• | llGetInventoryAcquireTime | – | Returns the time the item was added to the prim's inventory | |
• | llGetInventoryName | – | Returns the inventory item's name | |
• | llGetInventoryNumber | – | Returns the number of items of a specific type in inventory | |
• | llGetInventoryCreator | – | Returns the inventory item's creator | |
• | llGetInventoryPermMask | – | Returns the inventory item's permissions | |
• | llGetInventoryKey | – | Returns the inventory item's UUID (if full perm) |