DEBUG CHANNEL

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Revision as of 20:10, 5 January 2023 by Nelson Jenkins (talk | contribs) (Fixed broadcast distance for server-generated errors after testing, added note regarding filtering from objects owned by others)
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Description

Constant: integer DEBUG_CHANNEL = 0x7FFFFFFF;

The integer constant DEBUG_CHANNEL has the value 0x7FFFFFFF

Chat channel reserved for script debugging and error messages. The client will display chat on this channel in the script console if the avatar is within the appropriate distance for the communication type (see Chat for details).

Server-generated errors are broadcast the same distance as llSay.

Regardless of the source, most viewers filter out messages received on DEBUG_CHANNEL from objects owned by others.

Caveats


Related Articles

Constants

•  PUBLIC_CHANNEL

Functions

•  llWhisper
•  llSay
•  llShout
•  llRegionSay
•  llDialog
•  llListen

Events

•  listen

Useful Snippets

key owner;

default{//little link_message debugging script
    link_message(integer a, integer b, string c, key d){
        llSay(DEBUG_CHANNEL, llList2CSV([a,b,c,d]));
        if(llGetOwner() != owner)
            llSetScriptState(llGetScriptName(), FALSE);
    }
    state_entry(){
        owner = llGetOwner();
    }
}

Deep Notes

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Source

'linden\indra\llcommon\indra_constants.h' as CHAT_CHANNEL_DEBUG (with a value of S32_MAX)

Signature

integer DEBUG_CHANNEL = 0x7FFFFFFF;//Chat channel reserved for script debugging and error messages, broadcasts to all nearby users.