PRIM TEXTURE
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Description
Constant: integer PRIM_TEXTURE = 17;The integer constant PRIM_TEXTURE has the value 17
Used to get or set the texture settings of a prim's face.
llSetPrimitiveParams
[ PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians ]• integer | face | – | face number or ALL_SIDES | |
• string | texture | – | a texture in the inventory of the prim this script is in or a UUID of a texture | |
• vector | repeats | – | x and y range from 0.0 to 100, or -0.0 to -100 in 0.01 increments. Negative values flip the texture (z is ignored) | |
• vector | offsets | – | x and y range from -1 to 1 (z is ignored) | |
• float | rotation_in_radians | – | angle in radians |
Used with llSetPrimitiveParams & llSetLinkPrimitiveParams.
Caveats
- If texture is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
- If texture is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
texture Constants
The following constants can (optionally) be used for the texture value: TEXTURE_BLANK, TEXTURE_DEFAULT, TEXTURE_MEDIA, TEXTURE_PLYWOOD and TEXTURE_TRANSPARENT.
Examples
<lsl>llSetPrimitiveParams([ PRIM_TEXTURE, ALL_SIDES, "5748decc-f629-461c-9a36-a35a221fe21f", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0 ]); llSetPrimitiveParams([ PRIM_TEXTURE, ALL_SIDES, llGetInventoryName(INVENTORY_TEXTURE, 0), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0 ]); llSetPrimitiveParams([ PRIM_TEXTURE, 0, TEXTURE_PLYWOOD, <2.0, 5.0, 0.0>, <0.1, 0.2, 0.0>, 1.0 ]);</lsl>
llGetPrimitiveParams
llGetPrimitiveParams([ PRIM_TEXTURE, integer face ]);Returns the list [ string texture, vector repeats, vector offsets, float rotation_in_radians ]
• integer | face | – | face number or ALL_SIDES | ||
• string | texture | – | a texture in the inventory of the prim this script is in or a UUID of a texture | ||
• vector | repeats | – | x and y range from 0.0 to 100, or -0.0 to -100 in 0.01 increments. Negative values flip the texture (z is ignored) | ||
• vector | offsets | – | x and y range from -1 to 1 (z is ignored) | ||
• float | rotation_in_radians | – | angle in radians |
Caveats
- If face is ALL_SIDES then the PRIM_TEXTURE works on all sides.
- If face indicates a face that does not exist the PRIM_TEXTURE return is [ "", ZERO_VECTOR, ZERO_VECTOR, 0.0 ]
Caveats
Related Articles
Constants
• | CHANGED_TEXTURE | |||
• | TEXTURE_BLANK | |||
• | TEXTURE_DEFAULT | |||
• | TEXTURE_PLYWOOD | |||
• | TEXTURE_TRANSPARENT | |||
• | TEXTURE_MEDIA |
Functions
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams |
Events
• | changed |