PARCEL FLAG ALLOW LANDMARK

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Revision as of 01:03, 9 August 2007 by Strife Onizuka (talk | contribs)
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This is a parcel flag, checks to see wether creating landmarks is allowed. For more info, refer to llGetParcelFlags.

Description

Constant: integer PARCEL_FLAG_ALLOW_FLY = 0x1;

The integer constant PARCEL_FLAG_ALLOW_FLY has the value 0x1

This is a flag used with llGetParcelFlags to check if creating landmarks is allowed on the parcel.

Caveats


Related Articles

Constants

Flag Value Description
PARCEL_FLAG_ALLOW_FLY 0x00000001 find if a parcel allows flying
PARCEL_FLAG_ALLOW_SCRIPTS 0x00000002 find if a parcel allows outside scripts
PARCEL_FLAG_ALLOW_LANDMARK 0x00000008 find if a parcel allows landmarks to be created
PARCEL_FLAG_ALLOW_TERRAFORM 0x00000010 find if a parcel allows anyone to terraform the land
PARCEL_FLAG_ALLOW_DAMAGE 0x00000020 find if a parcel allows damage
PARCEL_FLAG_ALLOW_CREATE_OBJECTS 0x00000040 find if a parcel allows anyone to create objects
PARCEL_FLAG_USE_ACCESS_GROUP 0x00000100 find if a parcel limits access to a group
PARCEL_FLAG_USE_ACCESS_LIST 0x00000200 find if a parcel limits access to a list of residents
PARCEL_FLAG_USE_BAN_LIST 0x00000400 find if a parcel uses a ban list, including restricting access based on payment info
PARCEL_FLAG_USE_LAND_PASS_LIST 0x00000800 find if a parcel allows passes to be purchased
PARCEL_FLAG_LOCAL_SOUND_ONLY 0x00008000 find if a parcel restricts spatialized sound to the parcel
PARCEL_FLAG_RESTRICT_PUSHOBJECT 0x00200000 find if a parcel restricts llPushObject
PARCEL_FLAG_ALLOW_GROUP_SCRIPTS 0x02000000 find if a parcel allows scripts owned by group
PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS 0x04000000 find if a parcel allows object creation by group members or objects
PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY 0x08000000 find if a parcel allows all objects to enter a parcel
PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY 0x10000000 find if a parcel only allows group (and owner) objects to enter the parcel

Functions

•  llGetParcelFlags

Deep Notes

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Signature

integer PARCEL_FLAG_ALLOW_FLY = 0x1;