Protocol
In order to spot potential trouble spots, we want to have a pretty clear understanding of the UDP, TCP, and by-product communication between the client and the servers.
The UDP Message System
- Packet Layout -- the layout of the UDP payload.
- Circuits -- Establishment and common operation of UDP circuits between two nodes
- Packet Accounting -- how the message system handles packet sequencing, reliability, suppression, throttling, etc.
- Common Messages -- messages that are handled by every [[[Glossary#Indra indra]]] message system instance.
- Xfer Manager -- messages used by the
LLXFerManager
class. - Transfer Manager -- messages used by the
LLTransferManger
class.
Communication with userserver
- Userserver Agent -- agent update information which alters userserver state.
- Userserver Relay -- messages relayed between the back-end systems and the viewer.
Communication with simulator
- Agent Messages -- agent movement, animation, appearance, etc.
- Inventory Messages -- agent inventory and asset management.
- Money Messages -- money queries and updates.
- Object Messages -- object and prim interaction.
- Parcel Messages -- parcel and land management and interaction.
- Region Messages -- interaction with the region, nearby regions, and movement between them.
- Communication Messages -- chat, instant messages, and lsl script interaction.
- Group Messages -- joining, management, and group related messages.
- Relationship Messages -- friends, granted rights, calling cards, and mute.
- Search Messages -- access to global search services.
XMLRPC Transactions
- Authentication Flow -- step-by-step diagram of login process
- Buying Land and Currency -- viewer side purchasing of land and currency.
- Capabilities -- authorization requests
File Formats
Asset Files
Media Files
Image format
- jpeg
- targa
- bmp for
Audio
- wav files
Animation
- bvh files for animations
Linden Files
- raw files for uploading sim land information
- LL DXT files