Protocol

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In order to spot potential trouble spots, we want to have a pretty clear understanding of the UDP, TCP, and by-product communication between the client and the servers.

The UDP Message System

  • Packet Layout -- the layout of the UDP payload.
  • Circuits -- Establishment and common operation of UDP circuits between two nodes
  • Packet Accounting -- how the message system handles packet sequencing, reliability, suppression, throttling, etc.
  • Common Messages -- messages that are handled by every [[[Glossary#Indra indra]]] message system instance.
  • Xfer Manager -- messages used by the LLXFerManager class.
  • Transfer Manager -- messages used by the LLTransferManger class.

Communication with userserver

Communication with simulator

XMLRPC Transactions

File Formats

Asset Files

Media Files

Image format

  • jpeg
  • targa
  • bmp for

Audio

  • wav files

Animation

  • bvh files for animations

Linden Files

  • raw files for uploading sim land information
  • LL DXT files

Miscellaneous Files