llGetAndResetTime

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Revision as of 19:33, 19 October 2007 by Ppaatt Lynagh (talk | contribs) (link with llGetRegionTimeDilation)
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Summary

Function: float llGetAndResetTime( );
0.0 Forced Delay
10.0 Energy

Returns a float time in seconds.

Retrieves the time in seconds since since the last script reset (or since the last call to llResetTime/llGetAndResetTime), then resets the time to zero.

Caveats

  • Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
  • Affected by time dilation.

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime()     
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llResetTime
•  llGetTime
•  llGetRegionTimeDilation

Deep Notes

Signature

function float llGetAndResetTime();